https://github.com/nixon-voxell/urpvolumetriclighting
  
  
    Volumetric Lighting in URP 
    https://github.com/nixon-voxell/urpvolumetriclighting
  
unity3d universal-render-pipeline urp urp-volumetric-lighting volumetric-lighting
        Last synced: 6 months ago 
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Volumetric Lighting in URP
- Host: GitHub
 - URL: https://github.com/nixon-voxell/urpvolumetriclighting
 - Owner: nixon-voxell
 - License: apache-2.0
 - Archived: true
 - Created: 2021-12-06T03:49:08.000Z (almost 4 years ago)
 - Default Branch: master
 - Last Pushed: 2023-02-28T09:12:37.000Z (over 2 years ago)
 - Last Synced: 2025-03-16T17:31:57.126Z (8 months ago)
 - Topics: unity3d, universal-render-pipeline, urp, urp-volumetric-lighting, volumetric-lighting
 - Language: C#
 - Homepage:
 - Size: 1.36 MB
 - Stars: 145
 - Watchers: 10
 - Forks: 15
 - Open Issues: 1
 - 
            Metadata Files:
            
- Readme: README.md
 - Changelog: CHANGELOG.md
 - Funding: .github/FUNDING.yml
 - License: LICENSE
 
 
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README
          # URP Volumetric Lighting

This package's goal is to provide full volumetric solution for the Universal Render Pipeline. Currently, it only supports *Volumetric Light Scattering* for directional light.
*note: this package requires Unity 2021.1 or later.*
- [URP Volumetric Lighting](#urp-volumetric-lighting)
  - [Plan](#plan)
  - [Installation](#installation)
  - [Support the project!](#support-the-project)
  - [Join the community!](#join-the-community)
  - [License](#license)
  - [References](#references)
## Plan
- [x] Volumetric light scattering for directional light.
- [ ] Volumetric fog for spot lights and point lights.
## Installation
1. Clone this repository into your project's `Packages` folder.
2. And you are ready to go!
## Support the project!
## Join the community!
## License
This repository as a whole is licensed under the Apache License 2.0. Individual files may have a different, but compatible license.
See [license file](./LICENSE) for details.
## References
- [Volumetric Light Scattering as a Post-Process](https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process)
- [Volumetric Light Scattering as a Custom Renderer Feature in URP](https://www.raywenderlich.com/22027819-volumetric-light-scattering-as-a-custom-renderer-feature-in-urp)