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https://github.com/nixon-voxell/urpvolumetriclighting
Volumetric Lighting in URP
https://github.com/nixon-voxell/urpvolumetriclighting
unity3d universal-render-pipeline urp urp-volumetric-lighting volumetric-lighting
Last synced: about 2 months ago
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Volumetric Lighting in URP
- Host: GitHub
- URL: https://github.com/nixon-voxell/urpvolumetriclighting
- Owner: nixon-voxell
- License: apache-2.0
- Archived: true
- Created: 2021-12-06T03:49:08.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2023-02-28T09:12:37.000Z (almost 2 years ago)
- Last Synced: 2024-11-13T01:38:34.112Z (about 2 months ago)
- Topics: unity3d, universal-render-pipeline, urp, urp-volumetric-lighting, volumetric-lighting
- Language: C#
- Homepage:
- Size: 1.36 MB
- Stars: 144
- Watchers: 10
- Forks: 15
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# URP Volumetric Lighting
![Volumetric Light Scattering](./Pictures~/VolumetricLightScattering.png)
This package's goal is to provide full volumetric solution for the Universal Render Pipeline. Currently, it only supports *Volumetric Light Scattering* for directional light.
*note: this package requires Unity 2021.1 or later.*
- [URP Volumetric Lighting](#urp-volumetric-lighting)
- [Plan](#plan)
- [Installation](#installation)
- [Support the project!](#support-the-project)
- [Join the community!](#join-the-community)
- [License](#license)
- [References](#references)## Plan
- [x] Volumetric light scattering for directional light.
- [ ] Volumetric fog for spot lights and point lights.## Installation
1. Clone this repository into your project's `Packages` folder.
2. And you are ready to go!## Support the project!
## Join the community!
## License
This repository as a whole is licensed under the Apache License 2.0. Individual files may have a different, but compatible license.
See [license file](./LICENSE) for details.
## References
- [Volumetric Light Scattering as a Post-Process](https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process)
- [Volumetric Light Scattering as a Custom Renderer Feature in URP](https://www.raywenderlich.com/22027819-volumetric-light-scattering-as-a-custom-renderer-feature-in-urp)