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https://github.com/nnarain/gameboycore

Gameboy Emulator Library
https://github.com/nnarain/gameboycore

emulation emulator gameboy gameboy-emulator gameboy-emulator-library

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Gameboy Emulator Library

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README

        

# GameboyCore

![Build](https://github.com/nnarain/gameboycore/workflows/Build/badge.svg)
[![codecov](https://codecov.io/gh/nnarain/gameboycore/branch/master/graph/badge.svg)](https://codecov.io/gh/nnarain/gameboycore)
[![GitHub release](https://img.shields.io/github/release/nnarain/gameboycore.svg)](https://github.com/nnarain/gameboycore/releases)
[![Docs](https://img.shields.io/badge/docs-latest-brightgreen.svg)](https://nnarain.github.io/gameboycore)

GameboyCore is a Gameboy/Gameboy Color emulator library written in C++.

GameboyCore is a dependency free C++11 library. It does not open a window to render frames, it does not collect user input or play audio. GameboyCore emulates the Gameboy system and provides the audio/video output through the GameboyCore API.

This means the emulation logic and GUI logic of an emulator are separate. As long as the target platform has a C++11 compiler that platform can run GameboyCore.

GameboyCore running as:
* [A desktop application](https://github.com/nnarain/dotrix)
* [A libretro core in RetroArch](https://github.com/nnarain/gameboycore-retro)
* [Python bindings, usable with pygame](https://github.com/nnarain/gameboycore-python)
* [An Android App](https://github.com/nnarain/dotrix-android)
* [In the Web](https://github.com/nnarain/gameboycore-web/tree/master)

The above application are somewhat incomplete however they all demonstrate GameboyCore working for the given environment.

![Image not found](docs/images/outputs.png)

Building
--------

The `GameboyCore` library does not have any dependencies and can be compiled using any C++11 compiler. The tools contained in this repo, however, do have additional dependencies that need to be installed. All dependencies should be findable by CMake.

Fetch source:

```bash
git clone https://github.com/nnarain/gameboycore
cd gameboycore
git submodule update --init --recursive
```

To build the library, simply run `cmake`.

```bash
mkdir build && cd build
cmake ..
cmake --build . --target gameboycore
```

**Building Tests**

Install `gtest` and build with `BUILD_TESTS=ON`. Optionally you can setup benchmarks by installing `google-benchmark`.

```bash
cmake .. -DBUILD_TESTS=ON
cmake --build . --target check
cmake --build . --target bench
```

A few test ROMs can be run as well.

```bash
cmake --build . --target run_test_roms
```

**Building Tools**

Enable building tools by specifying `BUILD_TOOLS=ON`. If building tools is enabled, all will be built by default. Disable building tools with `WITH_=OFF`.

All tools are compiled with the latest C++ standard.

Debugger:

* Used for running Gameboy ROMs and inspecting the core
* Depends on SFML

![Image not found](docs/images/debugger.png)

RomInfo

* Used for printing the information in the ROM header