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https://github.com/noah-huppert/ios-tower-defense
An IOS tower defense game
https://github.com/noah-huppert/ios-tower-defense
Last synced: about 1 month ago
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An IOS tower defense game
- Host: GitHub
- URL: https://github.com/noah-huppert/ios-tower-defense
- Owner: Noah-Huppert
- License: mit
- Created: 2015-12-07T18:32:41.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2015-12-23T04:19:59.000Z (almost 9 years ago)
- Last Synced: 2024-04-14T13:03:31.049Z (7 months ago)
- Language: Swift
- Size: 168 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# iOS-Tower-Defense
An IOS tower defense game# Planning
## Story
- Work at Area 51
- Alien invasion
- Must stop them from getting different weapons
- As levels progress you get more weapons## Units
*Planning layout:* Each unit category should have a `SCHEMA` and `CONTENT`
category. The `SCHEMA` category is a definition of all the properties a unit
can have using Extended Backus–Naur Form like syntax.- Turrets
- SCHEMA
- nickname: (* | ?)
- type: (kinetic | energy | poison | fire)
- damage: (low | medium | high )
- rate: (slow | medium | fast | continuous)
- aim-speed: (slow | medium | fast)
- projectile: (bullet | beam | missile | cloud)
- speed: (slow | medium | fast)
- tracking: (true | false)
- extra: (* | ?)
- CONTENT
- Turret
- nickname: Pea Shooter
- type: kinetic
- damage: low
- rate: fast
- aim-speed: fast
- projectile: bullet
- speed: fast
- tracking: false
- extra:
- Cannon
- nickname:
- type: kinetic
- damage: high
- rate: slow
- aim-speed: slow
- projectile: bullet
- speed: slow
- tracking: false
- extra:
- Flame thrower
- nickname:
- type: fire
- damage: medium
- rate: continuous
- aim-speed: slow
- projectile: cloud
- speed: NA
- tracking: NA
- extra:
- Poison gun
- nickname:
- type: poison
- damage: low
- rate: continuous
- aim-speed: slow
- projectile: cloud
- speed: NA
- tracking: NA
- extra: Damage lasts for 5 seconds, Weakened
- Laser
- nickname: Beam gun
- type: energy
- damage: low
- rate: continuous
- aim-speed: fast
- projectile: beam
- speed: NA
- tracking: NA
- extra:
- Rail gun
- Nickname:
- type: energy
- damage: high
- rate: slow
- aim-speed: medium
- projectile: beam
- speed: NA
- tracking: NA
- extra:
- Rocket platform
- nickname:
- type: kinetic
- damage: high
- rate: medium
- aim-speed: medium
- projectile: missile
- speed: medium
- tracking: true
- extra: AOE after hit
- Radar
- nickname:
- type: energy
- damage: none
- rate: continuous
- aim-speed: fast
- projectile: beam
- speed: NA
- tracking: NA
- extra: Weakened
- Passive Towers
- SCHEMA
- nickname: (* | ?)
- range: (close | medium | far)
- effect: *
- CONTENT
- Vacuum
- nickname:
- range: close
- effect: More money on kill
- Obstacles
- SCHEMA
- nickname: (* | ?)
- damage: (none | low | medium | high)
- action: (explode | slow)
- lifetime: (once | health)
- CONTENT
- Land mine
- nickname:
- damage: high
- action: explode
- lifetime: once
- Goop
- nickname: Gum
- damage: none
- action: slow
- lifetime: health
- Spikes
- nickname:
- damage: medium
- action:
- lifetime: health
- Enemies
- SCHEMA
- nickname: (* | ?)
- speed: (slow | medium | fast)
- health: (low | medium | high)
- resists: Turrets.SCHEMA.type
- weakness: Turrets.SCHEMA.type
- on-die: (die | spawn->enemy)
- CONTENT
- Foot soldier
- nickname:
- speed: medium
- health: low
- resists: energy
- weakness:
- on-die: die
- Energy soldier
- nickname: Electro Soldier
- speed: medium
- health: medium
- resists: energy+
- weakness: fire
- on-die: die
- Fire soldier
- nickname:
- speed: medium
- health: medium
- resists: fire
- weakness: energy
- on-die: die
- Poison soldier
- nickname: Goul
- speed: slow
- health: medium
- resists: poison
- weakness: fire
- on-die
- Multiply Soldier
- nickname:
- speed: medium
- health: low
- resists: poison
- weakness: fire
- on-die: spawn->Little Soldier
- Little Soldier
- nickname: Cannon fodder | Swarmling
- speed: fast
- health: low
- resists: energy
- weakness: fire
- on-die: die
## Programming Systems
- class World
- class Grid
- class GridSquare