https://github.com/nonunknown/screen-debugger
https://github.com/nonunknown/screen-debugger
Last synced: 7 months ago
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- Host: GitHub
- URL: https://github.com/nonunknown/screen-debugger
- Owner: nonunknown
- License: mit
- Created: 2020-03-12T22:12:54.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-03-17T12:34:50.000Z (about 6 years ago)
- Last Synced: 2025-03-02T04:43:39.299Z (about 1 year ago)
- Language: GDScript
- Size: 4.88 KB
- Stars: 13
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Screen Debugger
This is a plugin which enables the user to show their variables in-game. You can see the variables changing on-screen instead of printing them into console...
## Plugin in action
[](http://www.youtube.com/watch?v=F_sUpE7E0Tc)
## How to use
* Enable the plugin
* Make sure the singleton is the first one in the list
* In any script at "process" function type:
```
var life:int = 10
_process(delta):
#ScreenDebugger Singleton Class / dict > The dictionary which holds all variables
#Make sure to use unique name for the dict["UniqueNameHere"] identification of the var
ScreenDebugger.dict["Life"] = life
```