https://github.com/not-fl3/quad-snd
Cross-platform audio for Rust
https://github.com/not-fl3/quad-snd
audio rust
Last synced: about 1 year ago
JSON representation
Cross-platform audio for Rust
- Host: GitHub
- URL: https://github.com/not-fl3/quad-snd
- Owner: not-fl3
- Created: 2020-01-27T03:21:48.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2025-04-05T20:23:18.000Z (about 1 year ago)
- Last Synced: 2025-04-05T21:24:46.825Z (about 1 year ago)
- Topics: audio, rust
- Language: Rust
- Homepage:
- Size: 17.2 MB
- Stars: 116
- Watchers: 7
- Forks: 32
- Open Issues: 11
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
Awesome Lists containing this project
- awesome-quads - quad-snd - to play sound. (Libraries / Libraries: Plugins)
README
# quad-snd
High-level, light-weight, and opinionated audio library.
- [x] Web: WebAudio
- [x] Android: OpenSLES
- [x] Linux: Alsa
- [x] macOS: CoreAudio
- [x] Windows: Wasapi
- [X] iOS: CoreAudio
Being high-level enough allows `quad-snd` to use very different approaches to each backend. For example, for WebAudio all the playback and mixing is based on Audio nodes, while in OpenSLES `quad-snd` itself is responsible for mixing.
`quad-snd` lacks lots of features and the best way to use the library - either fork a repo and fine-tune it for your needs or just copy-paste some code from certain audio backends.
Biggest difference from any other sound library in rust:
`quad-snd` is small. Each backend implementation is ~300LoC code and is self sufficient - you can copy-paste the whole thing and run it, (almost)no common code, dependencies or anything like that would be required.
The only dependency is `audrey`. `audrey` helps backends that do not have file parsing functionality (all the platforms but web) to get bytes out of encoded .wav/.ogg. When web is not required - getting rid of `audrey` and use anything else(or nothing at all) for audio decoding is a super easy fix.
## Attribution
While building `quad-snd` I looked into the implementation of the following libraries:
https://github.com/floooh/sokol/blob/master/sokol_audio.h
https://github.com/norse-rs/audir
https://github.com/unrust/uni-snd