https://github.com/notkamui/dungeontest
Procedural Generation in Godot
https://github.com/notkamui/dungeontest
a-star game godot godot-engine procedural-generation
Last synced: 4 months ago
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Procedural Generation in Godot
- Host: GitHub
- URL: https://github.com/notkamui/dungeontest
- Owner: notKamui
- Created: 2021-07-13T12:21:17.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2021-07-22T18:50:44.000Z (about 4 years ago)
- Last Synced: 2025-05-18T04:12:24.834Z (5 months ago)
- Topics: a-star, game, godot, godot-engine, procedural-generation
- Language: GDScript
- Homepage:
- Size: 13.4 MB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Dungeon Test
Procedural generation of a roguelike dungeon in Godot
## Usage
- SPACE to generate a new layout (wait for the yellow lines to do any other action)
- TAB to carve the rooms and corridors
- **When the rooms are carved**, ESC to enter *play mode*
- **In play mode**, ARROW KEYS to move around
- **In play mode**, SCROLL UP/DOWN to zoom in/out
- **In play mode**, SPACE to exist *play mode* and generate a new layout