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https://github.com/notnite/gdweave.sample
https://github.com/notnite/gdweave.sample
Last synced: 4 days ago
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- Host: GitHub
- URL: https://github.com/notnite/gdweave.sample
- Owner: NotNite
- Created: 2024-10-20T15:52:26.000Z (26 days ago)
- Default Branch: main
- Last Pushed: 2024-11-06T14:37:44.000Z (9 days ago)
- Last Synced: 2024-11-06T15:37:04.523Z (9 days ago)
- Language: C#
- Size: 15.6 KB
- Stars: 2
- Watchers: 1
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# GDWeave.Sample
A sample for C# [GDWeave](https://github.com/NotNite/GDWeave) mods.
## Setup
Clone/fork/whatever this repository. Pick an ID for your project (people like to do `Username.ProjectName`, but there is no enforced naming scheme). Rename the following:
- Solution name, project name, and project namespace to your project ID
- Various fields in the manifest.json to your project ID and name## Building
To build the project, you need to set the `GDWeavePath` environment variable to your game install's GDWeave directory (e.g. `G:\games\steam\steamapps\common\WEBFISHING\GDWeave`). This can also be done in Rider with `File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties` or with a .user file in Visual Studio.