https://github.com/notnite/polotweaks
https://github.com/notnite/polotweaks
Last synced: 9 days ago
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- Host: GitHub
- URL: https://github.com/notnite/polotweaks
- Owner: NotNite
- License: mit
- Created: 2024-02-01T04:39:08.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-02-01T17:08:12.000Z (over 2 years ago)
- Last Synced: 2025-02-27T05:51:17.510Z (over 1 year ago)
- Language: C#
- Size: 16.6 KB
- Stars: 1
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# PoloTweaks
[](https://github.com/NotNite/PoloTweaks/actions/workflows/plugin.yml)
Bomb Rush Cyberfunk tweaks.
## Config
> [!WARNING]
> This mod uses a custom config system that will not work with r2modman. You are expected to edit the config file by hand in a text editor. I am not going to help you if you struggle with the TOML syntax - it is heavily documented on the internet.
Create a config file named `PoloTweaks.toml` in your BepInEx config directory. The config is split into modules. Each module has an ID associated with it, an enabled toggle, and the config options (if any).
### `fov`
Allows you to change your FOV.
```toml
[fov]
enabled = false
fov = 90
```
### `trail`
Sticks trail renderers onto various bones on the player.
```toml
[trail]
enabled = false
all_players = false # Show trails on other players if using Slop Crew
# By default there are no trails - you can add more like this:
[[trail.trails]]
bone = "footl"
color = "#FF0000D9"
length = 0.5
[[trail.trails]]
bone = "footr"
color = "#FF0000D9"
length = 0.5
# Make the trails only appear at a certain speed (in Unity units)
# min_speed = 5
```