https://github.com/nrkn/js13k-2023
JS13K 2023
https://github.com/nrkn/js13k-2023
Last synced: 5 days ago
JSON representation
JS13K 2023
- Host: GitHub
- URL: https://github.com/nrkn/js13k-2023
- Owner: nrkn
- License: mit
- Created: 2023-07-27T22:09:33.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2023-08-29T21:41:25.000Z (over 1 year ago)
- Last Synced: 2024-11-06T17:50:55.632Z (6 months ago)
- Language: TypeScript
- Size: 313 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# js13k-2023 13th Century
OK day 7, restarting lol
Prior to finding out the theme we rewrote the Ranger Down engine from our 2018
JS13K, intending to use that for this year's game, but when the theme was
announced I decided against itWe then spent a whole week researching Polynesian seafaring in the 13th century,
and writing prototypes of eg ocean currents, wind, and so on, which was fun and
interesting, but I was struggling to find a fun core game mechanic which was
simple enough to implement, iterate and polish in the time allowedSo, new idea:
Parallax side scroller
Some kind of peasant character? Maybe they can pull a little cart?
They eat turnips and pick up dog turds to sell to tanners lol
We will just make the following for now:
A parallax sky layer at 0.5 speed
A parallax mountain layer at 0.75 speedThen we will have the ground and player at 1.0 speed
We will use a basic entity component system, with a simple update and draw
loop- OK - go draw some assets and come back!
- Drew assets!# log
Nothing
Used: 0B
Remaining: 13312BBoilerplate
Used: 635B
Remaining: 12677BPlaceholder assets (crappy, to be optimized and etc)
Used: 7333B
Remaining: 5339BDraw sky and mountains, ground and player, movement, some drawing stuff etc
Used: 6484B
Remaining: 6828BGenerate player sprites! Idle and walk
Used: 6341B
Remaining: 6971BRemoved all images (drawing procedurally now)
Used: 4392B
Remaining: 8919B