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https://github.com/ntdls/ntdls.datagrammessaging

Just a friendly UDP packet framing, sending and receiving wrapper. It handles corruption checks, concatenation, fragmentation, serialization and adds compression.
https://github.com/ntdls/ntdls.datagrammessaging

datagram framing io network udp

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Just a friendly UDP packet framing, sending and receiving wrapper. It handles corruption checks, concatenation, fragmentation, serialization and adds compression.

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# NTDLS.DatagramMessaging

📦 Be sure to check out the NuGet package: https://www.nuget.org/packages/NTDLS.DatagramMessaging

NTDLS.DatagramMessaging is a set of classes and extensions methods that allow you to send/receive
UDP packets with ease. It handles corruption checks, concatenation, fragmentation, serialization
and compression with optional overloads.

## UDP Sever (Event based):
> Here we are instantiating a DmMessenger and giving it a listen port. This will cause the
> manager to go into listen mode. Any received messages will handled by the OnNotificationReceived event.
```csharp
static void Main()
{
var dmServer = new DmServer(1234);

dmServer.OnNotificationReceived += UdpManager_OnNotificationReceived;

Console.ReadLine();

dmServer.Stop();
}

private static void UdpManager_OnNotificationReceived(DmContext context, IDmNotification payload)
{
if (payload is MyFirstUDPPacket myFirstUDPPacket)
{
context.Dispatch(myFirstUDPPacket); //Echo the payload back to the sender.

Console.WriteLine($"{myFirstUDPPacket.Message}->{myFirstUDPPacket.UID}->{myFirstUDPPacket.TimeStamp}");
}
}
```

## UDP Sever (Convention based):
> Here we are instantiating a DmMessenger and giving it a listen port. This will cause the
> manager to go into listen mode. Any received messages will handled by the class HandlePackets
> which was suppled to the UDP messenger by a call to AddHandler().
```csharp
static void Main()
{
var dmServer = new DmServer(1234);

dmServer.AddHandler(new HandlePackets());

Console.ReadLine();

dmServer.Stop();
}

private class HandlePackets : IDmMessageHandler
{
public static void ProcessFrameNotificationCallback(DmContext context, MyFirstUDPPacket payload)
{
context.Dispatch(payload); //Echo the payload back to the sender.

Console.WriteLine($"{payload.Message}->{payload.UID}->{payload.TimeStamp}");
}
}
```

## UDP Client:
> Here we are instantiating a DmMessenger without a a listen port. This means that this this
> manager is in write-only mode. We are going to loop and send frames containing serialized MyFirstUDPPacket.
```csharp
static void Main()
{
var dmClient = new DmClient("127.0.0.1", 1234);

int packetNumber = 0;

while (true)
{
dmClient.Dispatch(new MyFirstUDPPacket($"Packet#:{packetNumber++} "));
Thread.Sleep(10);
}

Console.ReadLine();

dmClient.Stop();
}
```

## Supporting Code:
> The class that we are going to be serializing and deserializing in the examples.
```csharp
public class MyFirstUDPPacket: IDmNotification
{
public DateTime TimeStamp { get; set; } = DateTime.UtcNow;
public Guid UID { get; set; } = Guid.NewGuid();
public string Message { get; set; } = string.Empty;

public MyFirstUDPPacket()
{
}

public MyFirstUDPPacket(string message)
{
Message = message;
}
}
```