https://github.com/nuggslet/mgsm2fix
A fix that adds custom resolutions, upscaling, mod support and more to the original Metal Gear Solid within the Master Collection.
https://github.com/nuggslet/mgsm2fix
dll m2 m2engage metalgearsolid mod
Last synced: 4 months ago
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A fix that adds custom resolutions, upscaling, mod support and more to the original Metal Gear Solid within the Master Collection.
- Host: GitHub
- URL: https://github.com/nuggslet/mgsm2fix
- Owner: nuggslet
- License: mit
- Created: 2023-11-07T02:09:36.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2026-02-17T23:04:19.000Z (5 months ago)
- Last Synced: 2026-02-18T01:25:11.953Z (5 months ago)
- Topics: dll, m2, m2engage, metalgearsolid, mod
- Language: C++
- Homepage:
- Size: 5.48 MB
- Stars: 285
- Watchers: 11
- Forks: 7
- Open Issues: 23
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
- Codeowners: .github/CODEOWNERS
Awesome Lists containing this project
README
# Metal Gear Solid Master Collection Fix (M2Fix)
[](https://ko-fi.com/Z8Z7S6BTK)
[](https://github.com/nuggslet/MGSM2Fix/actions/workflows/ci.yml)[](https://github.com/nuggslet/MGSM2Fix/releases)
This is a fix that adds custom resolutions, mod support and more to Metal Gear Solid & Metal Gear / Snake's Revenge within the MGS Master Collection, and many more M2ENGAGE titles.
## Games Supported
- Metal Gear Solid
- Metal Gear / Snake's Revenge (Vol.1 Bonus Content)
- Contra Anniversary Collection
- Castlevania Anniversary Collection
- Castlevania Advance Collection
- Castlevania Dominus Collection
- Ray’z Arcade Chronology
- Darius Cozmic Collection Arcade
- G-Darius HD
- Gradius Origins
- Operation Night Strikers
See Lyall's [MGSHDFix](https://github.com/ShizCalev/MGSHDFix) for the other games in the MGS Master Collection.
## Features
- ~~Upscaled render resolution (MGS 1).~~ Fixed by Konami officially via patch 3.0.0 on 12th February 2026.
- Widescreen support (MGS 1).
- Borderless/windowed mode.
- Corrects the monitor going to sleep during long periods with no input (e.g. during cutscenes).
- Control over Master Collection game patches.
- ~~Analog input (MGS 1).~~ - Fixed by Konami officially via patch 1.5.0 on 13th March 2024.
- Launcher skip (MGS 1, boots last launched game version).
- Skip intro logos.
- Modding support (MGS 1, via Ketchup - see below).
- Debug features (including stage select menu in MGS 1).
## Installation
- Grab the latest release of MGSM2Fix from [here](https://github.com/nuggslet/MGSM2Fix/releases) - or the preview release if you're feeling adventurous.
- Extract the contents of the release into the game folder.
(e.g. "**steamapps\common\MGS1**" or "**steamapps\common\MGS Master Collection Bonus Content**" for Steam games).
### Steam Deck/Linux additional instructions
- Open up the Steam game properties and put `WINEDLLOVERRIDES="dinput8=n,b;d3d11=n,b" %command%` in the launch options.
## Configuration
- See **MGSM2Fix.ini** to adjust settings for the fix.
## Modding (MGS 1; Ketchup)
'Ketchup' is a mod loader for MGS 1 in the Master Collection.
It currently supports PPF3 format mods to each ISO under the following folders in the "**steamapps\common\MGS1**" directory:
```
mods\INTEGRAL\INTEGRAL\0\
mods\INTEGRAL\INTEGRAL\1\
mods\INTEGRAL\VR-DISK\
mods\VR-DISK_US\
mods\VR-DISK_EU\
mods\MGS1_JP\0\
mods\MGS1_JP\1\
mods\MGS1_US\0\
mods\MGS1_US\1\
mods\MGS1_UK\0\
mods\MGS1_UK\1\
mods\MGS1_DE\0\
mods\MGS1_DE\1\
mods\MGS1_FR\0\
mods\MGS1_FR\1\
mods\MGS1_IT\0\
mods\MGS1_IT\1\
mods\MGS1_ES\0\
mods\MGS1_ES\1\
```
Where `0` and `1` refer to disk 1 and disk 2 respectively.
See [makeppf](https://github.com/meunierd/ppf) for creating PPF3 patches/mods. PPF3 mods derived from original PSX CD releases should work correctly with Master Collection.
If your mods conflict with the built-in Master Collection patches, for the time being it may be useful to enable the `DisableRAM` and `DisableCDROM` settings in **MGSM2Fix.ini**.
Once all of the Master Collection patches have been identified and grouped (please help, there are lots!) this heavy-handed approach should no longer be necessary.
Additional mod formats may be supported in future.
## Known Issues
Please report any issues you see.
This list will contain bugs which may or may not be fixed.
## Screenshots
| 
 |
|:--:|
| Metal Gear Solid |
## Credits
Many thanks to [@Lyall](https://github.com/Lyall) and co. for MGSHDFix, from which this project derives its general structure;
[@ShizCalev/Afevis](https://github.com/shizcalev), [@Bud11](https://github.com/bud11) and [@orzcode](https://github.com/orzcode) for contributing fixes and being generally helpful;
Countless people in the MGN Discord for testing and encouraging the project along;
[Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader) for ASI loading;
[inipp](https://github.com/mcmtroffaes/inipp) for **MGSM2Fix.ini** reading;
[spdlog](https://github.com/gabime/spdlog) for logging;
[safetyhook](https://github.com/cursey/safetyhook) for hooking;
[Squirrel](http://squirrel-lang.org/) for one at least two virtual machines this project tinkers with;
[Sqrat](https://scrat.sourceforge.net/index.html) for Squirrel bindings in C++;
[FunctionTraits](https://github.com/HexadigmSystems/FunctionTraits) for improving the safetyhook calling convention experience.