https://github.com/nukem9/td2-debugging-util
The Division 2 debugging-related code.
https://github.com/nukem9/td2-debugging-util
Last synced: 11 months ago
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The Division 2 debugging-related code.
- Host: GitHub
- URL: https://github.com/nukem9/td2-debugging-util
- Owner: Nukem9
- License: gpl-3.0
- Created: 2023-12-01T03:18:16.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2023-12-01T06:34:03.000Z (over 2 years ago)
- Last Synced: 2025-07-19T19:52:29.850Z (11 months ago)
- Language: C++
- Homepage:
- Size: 26.4 KB
- Stars: 5
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
A reverse engineering aid that disables EAC for the Uplay edition of The Division 2. This project was created for debugging purposes only and **will not** allow you to play online. No support is provided.
## Building
- CMake and vcpkg are expected to be set up beforehand. Visual Studio 2022 is recommended.
- Clone this repository and any submodules.
- Navigate to your game folder and rename `dbgcore.dll` to `dbgcore_old.dll`.
- Navigate to your game folder and create backup copies of `EasyAntiCheat_x86.dll` and `EasyAntiCheat_x64.dll`. These are **overwritten** at build time.
- Edit `CMakeUserEnvVars.json` and set `GAME_ROOT_DIRECTORY` to The Division 2's root directory. The build script automatically copies library files to the game folder.
- Open CMakeLists.txt in Visual Studio and build both the **x86 and amd64 architectures**.
## License
- [GPLv3](LICENSE.md)