https://github.com/nvidia-rtx/sharc
Spatially Hashed Radiance Cache (SHaRC) Library
https://github.com/nvidia-rtx/sharc
nvidia path-tracing rtx sharc
Last synced: 3 months ago
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Spatially Hashed Radiance Cache (SHaRC) Library
- Host: GitHub
- URL: https://github.com/nvidia-rtx/sharc
- Owner: NVIDIA-RTX
- Created: 2024-03-13T15:31:32.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-02-06T19:41:22.000Z (8 months ago)
- Last Synced: 2025-05-29T06:42:33.857Z (4 months ago)
- Topics: nvidia, path-tracing, rtx, sharc
- Language: C
- Homepage:
- Size: 9.87 MB
- Stars: 73
- Watchers: 15
- Forks: 5
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# SHARC Overview
Spatially Hashed Radiance Cache is a technique aimed at improving signal quality and performance in the context of path tracing. The SHARC operates in world space and provides a radiance value at any hit point.
## Distribution
SHARC is distributed as a set of shader-only sources along with [integration guide][SharcIntegrationGuide].For usage of the SHARC library please check the samples in the [RTXGI v2.0 SDK][RTXGI2].
See the [changelog][Changelog] in RTXGI v2.0 SDK for the latest SHARC changes.
[SharcIntegrationGuide]: ./docs/Integration.md
[RTXGI2]: https://github.com/NVIDIAGameWorks/RTXGI/tree/main
[Changelog]: https://github.com/NVIDIAGameWorks/RTXGI/blob/main/Changelog.md