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https://github.com/nvidia-rtx/sharc

Spatially Hashed Radiance Cache (SHaRC) Library
https://github.com/nvidia-rtx/sharc

nvidia path-tracing rtx sharc

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Spatially Hashed Radiance Cache (SHaRC) Library

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README

          

# SHARC Overview
Spatially Hashed Radiance Cache is a technique aimed at improving signal quality and performance in the context of path tracing. The SHARC operates in world space and provides a radiance value at any hit point.

## Distribution
SHARC is distributed as a set of shader-only sources along with [integration guide][SharcIntegrationGuide].

For usage of the SHARC library please check the samples in the [RTXGI v2.0 SDK][RTXGI2].

See the [changelog][Changelog] in RTXGI v2.0 SDK for the latest SHARC changes.

[SharcIntegrationGuide]: ./docs/Integration.md
[RTXGI2]: https://github.com/NVIDIAGameWorks/RTXGI/tree/main
[Changelog]: https://github.com/NVIDIAGameWorks/RTXGI/blob/main/Changelog.md