https://github.com/nvidiagameworks/flow
Flow is a sparse grid-based fluid simulation library for real-time applications.
https://github.com/nvidiagameworks/flow
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Last synced: 14 days ago
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Flow is a sparse grid-based fluid simulation library for real-time applications.
- Host: GitHub
- URL: https://github.com/nvidiagameworks/flow
- Owner: NVIDIAGameWorks
- License: other
- Created: 2017-02-06T16:55:54.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2025-03-31T14:20:36.000Z (22 days ago)
- Last Synced: 2025-03-31T15:53:52.105Z (22 days ago)
- Topics: cfd
- Language: C
- Homepage: https://developer.nvidia.com/nvidia-flow
- Size: 36.3 MB
- Stars: 194
- Watchers: 42
- Forks: 32
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
NVIDIA Flow - 1.0.1
===================Flow is a sparse grid-based fluid simulation library for real-time applications.
Please see the manual included in this release package for more information on
the API and usage.Flow 2
-------------------Flow 2 is now available and open source [here](https://github.com/NVIDIA-Omniverse/PhysX).
Supported Platforms
-------------------Windows 32/64 bit
Requirements
------------* A DX11 capable graphics card and driver
* Visual Studio 2015 and the Windows 10 SDKDemo
====nobuild_run.bat
Bin\x64\DemoAppRelease_x64.exeControls
--------left mouse - Rotate camera
middle mouse - Pan camera
right mouse - Zoom cameraspace - Shoot projectile
p - Pause simulation
F10 - Toggle DX11/DX12
F11 - Toggle fullscreen
Esc - QuitKnown Issues
============* Volume Tiled Resources are slow in debug builds, due to D3D debug runtime warnings.
* The default memory limit might be excessive on cards with less than 2 GB of VRAM.Acknowledgements
================* SDL is licensed under the zlib license
* stb_truetype by Sean Barrett is public domain
* imgui by Mikko Mononen is licensed under the ZLib license