https://github.com/nvpro-samples/vk_raytrace
Ray tracing glTF scene with Vulkan
https://github.com/nvpro-samples/vk_raytrace
gltf gltf2 hdr importance-sampling pbr raytracing tonemapping vulkan
Last synced: 3 months ago
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Ray tracing glTF scene with Vulkan
- Host: GitHub
- URL: https://github.com/nvpro-samples/vk_raytrace
- Owner: nvpro-samples
- License: apache-2.0
- Created: 2019-12-03T12:58:03.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-09-07T08:48:24.000Z (8 months ago)
- Last Synced: 2025-02-01T18:43:17.840Z (4 months ago)
- Topics: gltf, gltf2, hdr, importance-sampling, pbr, raytracing, tonemapping, vulkan
- Language: C++
- Size: 3.69 MB
- Stars: 589
- Watchers: 24
- Forks: 38
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING
- License: LICENSE
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README
# Archived
This project has been archived. The successor version is the [glTF renderer](https://github.com/nvpro-samples/vk_gltf_renderer).* https://github.com/nvpro-samples/vk_gltf_renderer