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https://github.com/nwidger/nintengo
An NES emulator written in Go
https://github.com/nwidger/nintengo
Last synced: 11 days ago
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An NES emulator written in Go
- Host: GitHub
- URL: https://github.com/nwidger/nintengo
- Owner: nwidger
- License: gpl-2.0
- Created: 2014-01-21T01:26:23.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2020-09-19T17:45:15.000Z (about 4 years ago)
- Last Synced: 2024-10-16T09:24:31.894Z (about 1 month ago)
- Language: Go
- Size: 7.39 MB
- Stars: 1,299
- Watchers: 32
- Forks: 51
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
nintengo
========[![Build Status](https://travis-ci.org/nwidger/nintengo.svg?branch=master)](https://travis-ci.org/nwidger/nintengo)
An NES emulator written in Go
![Super Mario Bros.](http://i.imgur.com/g6ogqv7.gif "Super Mario Bros.")
![Donkey Kong](http://i.imgur.com/0SIbydD.gif "Donkey Kong")
![Excitebike](http://i.imgur.com/NTYlltB.gif "Excitebike")
![Legend of Zelda](http://i.imgur.com/XnrqFhI.gif "Legend of Zelda")
![Punch-Out!](http://i.imgur.com/UbIroEM.gif "Punch-Out!")
![Super Mario Bros. 3](http://i.imgur.com/bdXDNiY.gif "Super Mario Bros. 3")
![Mega Man 2](http://i.imgur.com/nZTU4i4.gif "Mega Man 2")
## Build
### Mac OS X/Linux/Windows
1. Install Azul3D by following the official
[installation instructions](http://azul3d.org/doc/install) for your
platform.2. `go get -u github.com/nwidger/nintengo`
### WebAssembly
WebAssembly support requires Go 1.11 or higher.
1. Download nintengo
```
go get -d -u github.com/nwidger/nintengo
```2. Build `wasm/nintengo.wasm`
```
cd $GOPATH/src/github.com/nwidger/nintengo
GOOS=js GOARCH=wasm go build -o wasm/nintengo.wasm .
```3. Start web server running on port 8000
```
cd $GOPATH/src/github.com/nwidger/nintengo/wasm
go run serve.go -http :8000
```3. Open `http://localhost:8000` in your browser. Press the `Choose
File` button and select a `.nes` file to run.## Usage
```
nintengo OPTIONS FILE
FILE can be a .nes file or a .nes file inside a .zip archive
-audio-recorder="": recorder to use: none | wav
-connect="": Connect to address as slave, will be ignored (e.g., 'localhost:8080')
-cpu-decode=false: decode CPU instructions
-cpu-profile="": write CPU profile to file
-http="": HTTP service address (e.g., ':6060')
-listen="": Listen at address as master (e.g., ':8080')
-mem-profile="": write memory profile to file
-recorder="": recorder to use: none | jpeg | gif
-region="NTSC": system region to emulate: NTSC | PAL
```## Controls
```
z - A
x - B
Enter - Start
Right Shift - Select
Arrow keys - Up/Down/Left/Rightp - Pause/Unpause
n - Toggle stepping by cycle/scanline/frame with p
r - Reset
q - QuitF1 - save state
F5 - load stateF8 - 200% FPS (2x fast forward)
F9 - 100% FPS
F10 - 75% FPS
F11 - 50% FPS
F12 - 25% FPS` - toggle overscan
1 - 256x240 screen size
2 - 512x480 screen size
3 - 768x720 screen size
4 - 1024x960 screen size
5 - 2560x1440 screen size9 - Show/hide background
0 - Show/hide spriteskeypad 0 - toggle mute all channels
keypad 1 - toggle mute pulse 1 channel
keypad 2 - toggle mute pulse 2 channel
keypad 3 - toggle mute triangle channel
keypad 4 - toggle mute noise channel
keypad 5 - toggle mute DMC channell - Save pattern tables to left/right.jpg
o - Toggle CPU decoding
i - Toggle PPU decodingwith -recorder=gif:
s - Start recording to frame.gif
d - Stop recordingwith -recorder=jpeg:
s - Save screenshot to frame.jpgwith -audio-recorder=wav:
keypad - (minus) - Start audio recording to audio.wav
keypad + (plus) - Stop audio recording
```## Support
Audio support is currently a work in progress. All audio channels are
working in some capacity.Battery backed saves is implemented and are saved to disk with a
`.sav` file extension.Save states are supported and are saved to disk with a `.nst` file
extension.## Netplay
Nintengo includes two-player netplay support using the `-listen` and
`-connect` command-line arguments. To use, player one launches
nintengo and tells it to listen for incoming connections using the
`-listen` flag:```
nintengo -listen=:8080 FILE
```Player two then connects to player one using the `-connect` flag,
providing the server's host/port:```
nintengo -connect=192.168.1.110:8080
```Note that player two does not need to provide a `FILE` argument.
## Mappers
- NROM
- MMC1
- UNROM
- CNROM
- MMC3
- ANROM
- MMC2## Acknowledgments
This project would not have been possible without the amazing treasure
trove of information that is the
[NESdev Wiki](http://wiki.nesdev.com/w/index.php/NES_reference_guide)
and the fine folks at `#nesdev` on EFnet.Being able to read the source code of other NES emulators was also
extremely helpful. The following is a short list of the ones I
consulted most often, although it is probably not the complete list:- Fergulator: https://github.com/scottferg/Fergulator/
- Nintendulator: http://www.qmtpro.com/~nes/nintendulator/
- Nestopia: http://nestopia.sourceforge.net/
- Nesalizer (by Ulf Magnusson): https://github.com/ulfalizer/nesalizer