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https://github.com/obviousjim/ofxDelaunay

efficient triangule fill given a set of points
https://github.com/obviousjim/ofxDelaunay

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efficient triangule fill given a set of points

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# ofxDelaunay

Paul Bourke's Delaunay Triangulation implementation.

This is a big refactor from Julapy (Lukasz Karluk) and Pat Long's version (http://code.google.com/p/julapy/source/browse/trunk/openframeworks/ofxDelaunay/?r=708)

Changes:
* Now uses ofMesh rather than custom data structure
* uses std::vector for internal storage, which removes need for reallocating memory or constructor/destructors
* Removed need for setMaxPoints(). No max points enforced