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https://github.com/occasoftware/texture-channel-packer
Repack texture channels to fit shader-specific texture channel sets
https://github.com/occasoftware/texture-channel-packer
game-development unity unity3d-plugin
Last synced: 2 months ago
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Repack texture channels to fit shader-specific texture channel sets
- Host: GitHub
- URL: https://github.com/occasoftware/texture-channel-packer
- Owner: OccaSoftware
- Created: 2024-01-05T20:56:27.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-01-07T20:08:39.000Z (about 1 year ago)
- Last Synced: 2024-10-17T14:11:11.794Z (3 months ago)
- Topics: game-development, unity, unity3d-plugin
- Language: C#
- Homepage: https://www.occasoftware.com/
- Size: 4.88 KB
- Stars: 3
- Watchers: 0
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# README
## Contents
- About
- Install
- Use## About
Easily repack texture channels to more easily import 3rd-party texture resources, then pack them to use with Unity's built-in shader types that expect specific packing structures.
## Installation Instructions
1. git clone to your /Packages/~ folder
## Use
1. Tools > OccaSoftware > Texture Channel Packer
2. Add the textures to the corresponding target channels
3. Specify the source channels and other properties
4. Set the file format
5. Click save to specify a target directory and file name.