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https://github.com/odex64/box2d.net

Modern C# port of the final Box2D v2
https://github.com/odex64/box2d.net

box2d csharp dotnet physics port

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Modern C# port of the final Box2D v2

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README

        

# 🚀 Box2D.NET

Welcome to **Box2D.NET**, a fast and modern C# port of **Box2D v3**!

This port brings Box2D's powerful physics simulation to the C# ecosystem, offering high performance and precision for game development, simulations, and other physics driven applications. Fully compatible with .NET, it provides a seamless way to integrate realistic motion and collision handling into your projects.

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[![Activity](https://img.shields.io/github/commit-activity/w/Odex64/Box2D.NET?style=flat-square&logo=github&label=Activity)](https://github.com/Odex64/Box2D.NET/activity)
[![Stars](https://img.shields.io/github/stars/Odex64/Box2D.NET?style=flat-square&logo=github&label=Stars)](https://github.com/Odex64/Box2D.NET/stargazers)
[![Build](https://img.shields.io/github/actions/workflow/status/Odex64/Box2D.NET/build.yml?style=flat-square&logo=github&label=Build)](https://github.com/Odex64/Box2D.NET/actions/workflows/build.yml)
[![Discord](https://img.shields.io/discord/1199798541980283051?style=flat-square&logo=discord&label=Discord)](https://discord.gg/bdFbrvwTnJ)

> [!IMPORTANT]
> This framework is still in early stages.

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## 🔧 Installation

_Coming soon..._

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## 📝 Documentation

_Coming soon..._

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## 🛠️ Acknowledgement

**Box2D.NET** is licensed under the **MIT License**.
See the [LICENSE](https://github.com/Odex64/Box2D.NET/blob/master/LICENSE) file for more information.

Special thanks to [Erin Catto](https://box2d.org), the original author of [Box2D](https://github.com/erincatto/box2d)!