https://github.com/odex64/box2d.net
Modern C# port of the final Box2D v2
https://github.com/odex64/box2d.net
box2d csharp dotnet physics port
Last synced: about 2 months ago
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Modern C# port of the final Box2D v2
- Host: GitHub
- URL: https://github.com/odex64/box2d.net
- Owner: Odex64
- License: mit
- Created: 2025-02-10T09:21:08.000Z (5 months ago)
- Default Branch: master
- Last Pushed: 2025-02-23T20:26:00.000Z (4 months ago)
- Last Synced: 2025-02-23T21:25:57.618Z (4 months ago)
- Topics: box2d, csharp, dotnet, physics, port
- Language: C#
- Homepage: https://box2d.org
- Size: 174 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
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README
# 🚀 Box2D.NET
Welcome to **Box2D.NET**, a fast and modern C# port of **Box2D v3**!
This port brings Box2D's powerful physics simulation to the C# ecosystem, offering high performance and precision for game development, simulations, and other physics driven applications. Fully compatible with .NET, it provides a seamless way to integrate realistic motion and collision handling into your projects.
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[](https://github.com/Odex64/Box2D.NET/activity)
[](https://github.com/Odex64/Box2D.NET/stargazers)
[](https://github.com/Odex64/Box2D.NET/actions/workflows/build.yml)
[](https://discord.gg/bdFbrvwTnJ)> [!IMPORTANT]
> This framework is still in early stages.---
## 🔧 Installation
_Coming soon..._
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## 📝 Documentation
_Coming soon..._
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## 🛠️ Acknowledgement
**Box2D.NET** is licensed under the **MIT License**.
See the [LICENSE](https://github.com/Odex64/Box2D.NET/blob/master/LICENSE) file for more information.Special thanks to [Erin Catto](https://box2d.org), the original author of [Box2D](https://github.com/erincatto/box2d)!