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https://github.com/odrevet/game_boy_graphics_editor

Sprite viewer / editor for the Game Boy Dev Kit
https://github.com/odrevet/game_boy_graphics_editor

flutter gameboy

Last synced: about 2 months ago
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Sprite viewer / editor for the Game Boy Dev Kit

Awesome Lists containing this project

README

        

This is a graphic editor for [GBDK](https://github.com/gbdk-2020/gbdk-2020) inspired by
[`GameBoyTileDesigner (GBTD)` and `GameBoyMapBuilder (GBMB)`](https://github.com/gbdk-2020/GBTD_GBMB).

# Online version

game_boy_graphics_editor can run in a browser !

https://odrevet.github.io/game_boy_graphics_editor

# Features

* game_boy_graphics_editor aims to be compatible with .c exported from `GBTD and GBMB`, there are no 'project file', you
import / export data directly from your source code.

* Save to C source file.

* Flood file

* Shift / rotate / flip tiles

* Load background data from C source file (exported from gbmb).

* All in one Tile and Map Editor.

* Made with Flutter : modern interface and can be build for Linux / Windows and Web !

* Free software under the GNU GENERAL PUBLIC LICENSE

# Compatibility with GBTD

game_boy_graphics_editor has less options (no palette, no compression, no bin/z80 export)

the only mode available are these equivalants of these GBTD settings:

```
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Palette colors : None.
SGB Palette : None.
CGB Palette : None.

Convert to metatiles : No.
```

# Screenshot

![linda](https://raw.githubusercontent.com/odrevet/game_boy_graphics_editor/main/screenshots/linda.png)

# References

[laroldsjubilantjunkyard.com](https://laroldsjubilantjunkyard.com/tutorials/how-to-make-a-gameboy-game/sprites-and-backgrounds/)