https://github.com/oery/autoframecap
A Hollow Knight mod to avoid GPU overload
https://github.com/oery/autoframecap
hollow-knight hollow-knight-mod
Last synced: 2 months ago
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A Hollow Knight mod to avoid GPU overload
- Host: GitHub
- URL: https://github.com/oery/autoframecap
- Owner: Oery
- Created: 2024-12-07T17:09:20.000Z (6 months ago)
- Default Branch: main
- Last Pushed: 2025-01-02T11:35:22.000Z (5 months ago)
- Last Synced: 2025-02-06T16:57:40.214Z (4 months ago)
- Topics: hollow-knight, hollow-knight-mod
- Language: C#
- Homepage:
- Size: 12.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: ReadMe.md
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README
# AutoFramecap
_A Hollow Knight mod that automatically enables framecap in certain areas_
> [!WARNING]
> If you're on Linux, you should probably just use [gamescope](https://github.com/ValveSoftware/gamescope) instead.
> For example, I run my game using `gamescope -W 1920 -H 1080 -r 1000 -e --expose-wayland --adaptive-sync -- %command%`## Why does this mod exist and what does it fix ?
If you like to record gameplay or simply like to play on really high framerates, you might have encountered situations where your game/recording becomes very laggy in some areas. This mod address this issue by enabling the in game framecap in problematic scenes so you can enjoy playing uncapped everywhere else.
> [!NOTE]
> The ingame framecaps caps the FPS at 400. If you don't get more than this, this mod will be absolutely useless.