https://github.com/ohadpr/opengl-terrain-engine
An OpenGL Terrain Engine
https://github.com/ohadpr/opengl-terrain-engine
Last synced: 2 months ago
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An OpenGL Terrain Engine
- Host: GitHub
- URL: https://github.com/ohadpr/opengl-terrain-engine
- Owner: ohadpr
- Created: 2017-04-30T08:20:35.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2017-04-30T08:27:11.000Z (about 8 years ago)
- Last Synced: 2025-02-10T04:26:44.637Z (4 months ago)
- Language: C
- Homepage:
- Size: 1.44 MB
- Stars: 1
- Watchers: 1
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
OpenGL Terrain Engine, Windows

I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from the game black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There's a skybox and the terrain reflects on the water.I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use 'w' to switch to wire-frame and 'd' to render without the detail texture.
[ohadpr.com](http://ohadpr.com)