https://github.com/okelleydevelopment/rusted-ecs
A minimal implementation of an ECS (without optimizations)
https://github.com/okelleydevelopment/rusted-ecs
Last synced: over 1 year ago
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A minimal implementation of an ECS (without optimizations)
- Host: GitHub
- URL: https://github.com/okelleydevelopment/rusted-ecs
- Owner: OkelleyDevelopment
- Created: 2022-08-23T02:01:54.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-08-23T02:18:25.000Z (almost 4 years ago)
- Last Synced: 2025-01-16T23:07:04.470Z (over 1 year ago)
- Language: Rust
- Size: 3.91 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Rusted ECS
Author(s): Nicholas O'Kelley
Date Published: 2022-08-22
## Motivation
In order to get a better idea of how game engines work, in particular engines
like Amethyst or Bevy, I have been researching how ECS architectures work. This
lead to this project where we implement a minimal setup.
## Project Execution
This is a _super minimal implementation_ and is not intended for anything
other than to help others learn how ECS's work.
To run this project:
```
cargo run
```
## Acknowledgements
- [Bevy | Inspiration to learn](https://docs.rs/bevy/latest/bevy/)
- [Wiki Page on ECS]()
- [This blog post inspired this current implementation](https://ianjk.com/ecs-in-rust/)