https://github.com/ole1986/a3-exile-scratchie
Scratchie game for Arma 3 Exile Mod (lottery)
https://github.com/ole1986/a3-exile-scratchie
Last synced: 2 months ago
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Scratchie game for Arma 3 Exile Mod (lottery)
- Host: GitHub
- URL: https://github.com/ole1986/a3-exile-scratchie
- Owner: ole1986
- Created: 2015-10-23T17:28:53.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2018-04-02T09:39:39.000Z (about 7 years ago)
- Last Synced: 2025-02-02T05:44:27.431Z (4 months ago)
- Language: SQF
- Homepage: http://www.exilemod.com/topic/6814-scratchies-v14-a-lottery-like-game-used-in-exile-mod-xm8/?page=1
- Size: 4.22 MB
- Stars: 6
- Watchers: 3
- Forks: 9
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
## Scratchies (gambling for Exile Mod 1.0.4)
[](https://github.com/ole1986/a3-exile-scratchie/releasese)
[](https://github.com/ole1986)
[](http://www.exilemod.com/downloads/)

[](https://www.bistudio.com/community/licenses/arma-public-license)Scratchies is a gambling mod for Arma 3 Exile to let players win prizes, like Vehicles, Poptabs or Weapon crates.
The player buys a Scratchie, participate a round and can get the prize at any time through the XM8 apps
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Videos: [PART #1](https://www.youtube.com/watch?v=zVPXYhhYrbU) [PART #2](https://www.youtube.com/watch?v=2MC45ycnOkc) - thanks to Rythron
## Requirements
* Arma 3 with [ExileMod 1.0.4](http://www.exilemod.com/downloads/)
## Installation
By default this package is shipped with a `build` folder containing all neccessary file to be copied. Please follow the below steps to install the required server and mission files
* Copy the folder `build\@ScratchieServer` into your Arma 3 server directory
* Copy the mission file located in `build\@MissionFile` into your Arma 3 serer `mpmission` directoryTo allow the scratchie mod using some database commands it is important replace the `@ExileServer\extDB\sql_custom_v2\exile.ini` with its `mysql\exile.ini` and overwrite it
## Database Setup
The Scratchie mod requires some database tables being installed onto your database server (similar to the ExileMod).
In the below example, we use the **mysql client from command line** install the `mysql\scratchie.sql` file```
C:\User\xxx\Downloads\a3-exile-scratchie> mysql -uexile -p exile
mysql> source mysql\scratchie.sql
```## Battleye
When you use Battleye, please amend the below BE files to allow remote calls
**scripts.txt**
+ add the below to the end of line `7 remoteexec`
`!="remoteExecCall [\"ExileServer_lottery_network_request\"," !="remoteExecCall ['ExileServer_lottery_network_request',"`
**remoteexec.txt**+ add the below to the end of line `7 ""`
`!"ExileServer_lottery_network_request"`
## Run Arma 3
### Server
Once all steps are properly done (without errors) it is time to restart the server. Most important here is to include the `@ScratchieServer` mod into the startup parameter. See below example
`arma3server.exe -autoInit "-profiles=xxx" "-config=xxx\server.cfg" -serverMod=@ScratchieServer;@ExileServer -mod=@Exile`
### Client
Make sure `@Exile` mod is enabled when running Arma 3
# Advanced User / Developer
As this project uses the ArmaDev extension for Visual Studio Code (vscode). The instruction will strongly focus on the use of this extension.
## Requirements
* All requirements from the **Installation** chapter
* [Arma 3 Tools](https://community.bistudio.com/wiki/Arma_3_Tools_Installation)
* [Visual Studio Code](https://code.visualstudio.com/)
* [ArmaDev extension](https://marketplace.visualstudio.com/items?itemName=ole1986.arma-dev)**PLEASE NOTE:** This guide is addressed to advanced users and developers
## Configure Scratchie
You can configure several settings for the Scratchies mod in the configuration file `source\scratchie_server\config.cpp`. To name a few
* Setup the `Interval` on how often player can win
* Customize the `Price` how much a scratchie cost
* Define what prizes a player can win through the `PrizeType[]` setting (vehicle, poptab or weapon)
* and much more...All changes made in this files requires to repack the scratchie_server.pbo and upload to the server.
You can use the ArmaDev extension from vscode with the command `Arma 3: Build` to repack it.## Patch mission file
The below patched mission files are available in `build\MissionFile` and can be used as is to make Scratchie buttons available in XM8.
* Exile.Altis
* Exile.Malden
* Exile.Namalsk
* Exile.TanoaIf you have a custom mission (which most of you have I guess), please continue reading
#### Edit description.ext
Add the below line at the bottom of `CfgRemoteExec -> Functions` (see animation)
```
class ExileServer_lottery_network_request { allowedTargets = 2; }
```
#### Edit config.cpp
Customize the buttons for XM8 by adding the below lines into the predefined `XM8_AppXX_Button` class.
In this example button 06 - 08 are being used```c
/* play button */
textureNoShortcut = "scratchie\icons\scratchie.paa";
text = "Play Scratchie";
onButtonClick = "['use',ExileClientSessionId, player, ''] remoteExecCall ['ExileServer_lottery_network_request', 2];";
resource = "";
``````c
/* buy button */
textureNoShortcut = "scratchie\icons\scratchie-buy.paa";
text = "Buy Scratchie";
onButtonClick = "['buy',ExileClientSessionId, player, ''] remoteExecCall ['ExileServer_lottery_network_request', 2];";
resource = "";
``````c
/* get prize */
textureNoShortcut = "scratchie\icons\scratchie-prize.paa";
text = "Get Prize";
onButtonClick = "['get',ExileClientSessionId, player, ''] remoteExecCall ['ExileServer_lottery_network_request', 2];";
resource = "";
```
#### Copy Button Images
Copy the `source\MissionFile\Scratchie` folder into the root of your mission file to make the button images available