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https://github.com/oleiade/xk6-encoding
TextDecoder and TextEncoder support for k6
https://github.com/oleiade/xk6-encoding
encoding k6 k6-extension xk6
Last synced: about 1 month ago
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TextDecoder and TextEncoder support for k6
- Host: GitHub
- URL: https://github.com/oleiade/xk6-encoding
- Owner: oleiade
- License: agpl-3.0
- Created: 2023-06-07T12:51:14.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-06T08:10:15.000Z (about 1 year ago)
- Last Synced: 2024-10-24T13:58:34.644Z (about 2 months ago)
- Topics: encoding, k6, k6-extension, xk6
- Language: Go
- Homepage:
- Size: 52.7 KB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# `TextEncoder` and `TextDecoder` implementations for k6
Welcome to xk6-encoding, an xk6 extension that brings support for Javascript's TextEncoder and TextDecoder to k6, enabling you to seamlessly handle various text encodings during your performance tests.
## Features
* **Text Encoding**: Convert your strings into byte streams with support for various encoding formats including UTF-8, UTF-16, and Windows-1252.
* **Text Decoding**: Decode byte streams back to strings with ease, even when processing the data in chunks.
* **Flexible Options**: Handle Byte Order Marks (BOM) and determine behavior on decoding invalid data.## Why Use xk6-encoding?
If you're working with systems that utilize various text encodings or if you're aiming to test the performance of encoding/decoding tasks, this extension will be invaluable for your k6 tests.
## Getting Started
1. Make sure you have the latest version of the xk6 tool installed:
```bash
go install go.k6.io/xk6/cmd/xk6@latest
```2. Build your custom k6 binary:
```bash
xk6 build --with github.com/oleiade/xk6-encoding@latest
```3. Use in your k6 script:
To encode text:```javascript
import { TextEncoder } from 'k6/encoding';
const encoder = new TextEncoder("utf-8");
const encoded = encoder.Encode("Your text here");
```To decode text:
```javascript
import { TextDecoder } from 'k6/encoding';
const decoder = new TextDecoder("utf-8");
const decoded = decoder.Decode(encodedData);
```4. Run your k6 test with the custom k6 binary you built:
```bash
./k6 run your-test-script.js
```## Supported Encodings
* **utf-8**: Standard encoding for the web.
* **utf-16le** and **utf-16be**: Unicode encodings that can represent any character in the Unicode standard.
* **windows-1252**: A character encoding of the Latin alphabet, used by default in the legacy components of Microsoft Windows.## Contributing
Your contributions are always welcome! If you discover an issue or have a feature request, please open an issue on the GitHub repository.