https://github.com/olekspickle/rtracer-rs
Rewrite bheislers ray-tracer to a more modern version.
https://github.com/olekspickle/rtracer-rs
Last synced: 3 months ago
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Rewrite bheislers ray-tracer to a more modern version.
- Host: GitHub
- URL: https://github.com/olekspickle/rtracer-rs
- Owner: olekspickle
- Created: 2019-10-07T18:57:37.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-02-21T21:59:47.000Z (4 months ago)
- Last Synced: 2025-03-17T19:02:34.930Z (3 months ago)
- Language: Rust
- Homepage:
- Size: 1.3 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# rtracer-rs
[]()
Thanks to amazing [criterion author](https://github.com/bheisler) for his raytraycing project!
It turned out to be hell of a mutch bigger deal I initially thought it would.
Consider this a version update.This stuff is hard for me personally without any background in rendering and
basic understanding of linear transformations.
Also some parts are different two years later, so I am not able to blindly re-type all of the code anyway.
And this is great experience! <31. Simple sphere
2. Spheres on a plane
3. Basic shadows
4. Texturing: using vector products to calculate texture
5. Reflections: basic implementation with recursive restriction.#### useful resourses
[Scrathpixel](https://www.scratchapixel.com/index.php?redirect) is fantastic library!
They have great materials and specific images and docs! You should definitely check them out.
##### (although they seem to have some certificate issues as of today 02/06/2020...)