https://github.com/olillin/glowytrims
Make trims glow!
https://github.com/olillin/glowytrims
minecraft minecraft-resource-pack optifine resource-pack
Last synced: 9 months ago
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Make trims glow!
- Host: GitHub
- URL: https://github.com/olillin/glowytrims
- Owner: olillin
- License: other
- Created: 2024-05-10T00:50:31.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-05-10T01:11:10.000Z (about 2 years ago)
- Last Synced: 2025-03-24T10:16:18.504Z (about 1 year ago)
- Topics: minecraft, minecraft-resource-pack, optifine, resource-pack
- Language: Python
- Homepage:
- Size: 213 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# GlowyTrims

Makes some armor trims glow/emissive.
Currently the pack only makes these 3 trims glow, see [coming soon](#coming-soon) for more info:
- Amethyst
- Glowworm Silk from [Biomes o' Plenty](https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty)
- Rose Quartz from Biomes o' Plenty
## Requirements
- [OptiFine](https://optifine.net) or [Entity Texture Features](https://modrinth.com/mod/entitytexturefeatures).
- If using ETF, make sure `Emissive entity textures` and `Emissive armor & trims` are enabled.
## Known issues
- Does not work with [Iris](https://modrinth.com/mod/iris)/[Oculus](https://modrinth.com/mod/oculus), even if no shader is selected. [This is not an issue with the resource pack](https://github.com/Traben-0/Entity_Texture_Features/issues/255).
## Coming soon
- Configurable alpha value
- Generator website with that lets you select which and how strong materials should grow
- Multi-version support