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https://github.com/olivervea/vynth
Extensible framework for simulating modular synthesizers
https://github.com/olivervea/vynth
Last synced: 5 days ago
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Extensible framework for simulating modular synthesizers
- Host: GitHub
- URL: https://github.com/olivervea/vynth
- Owner: OliverVea
- Created: 2024-01-04T18:43:21.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-01-21T02:10:18.000Z (21 days ago)
- Last Synced: 2025-01-21T03:19:29.102Z (21 days ago)
- Language: C#
- Homepage:
- Size: 2.75 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## Introduction
Welcome to Vynth, an extensible framework for simulating modular synthesizers in C#.
Designed with versatility in mind, Vynth enables the creation of virtually any audio effect.**Key Features and Benefits:**
- **Extensibility**: Vynth's architecture allows for creativity, enabling users to craft a wide array of audio effects and functionalities.
- **Ease of Use**: With a focus on user-friendly design, Vynth simplifies the complexities of audio processing, making it accessible for developers of all skill levels.
Vynth is a personal project, born from a passion for sound synthesis and software development.
## Project Structure
Vynth is organized into three principal directories, each serving a unique purpose in the framework's ecosystem:
- [src](./src): This directory houses the core of the Vynth framework.
- [demo](./demo): A demonstration project showing a simple synthesizer application, complete with a Unity-based graphical user interface (GUI).
This demo can be used as a reference on how to integrate Vynth into your project.- [tests](./tests): Test projects, ensuring Vynth works as expected.
For further details on the contents and functionalities within each directory, please refer to the README.md files located in each folder.