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https://github.com/omiyagames/make-it-juicy

Make it Juicy: Easy Methods to Make Your Game More Engaging is a presentation that lists various techniques Omiya Games use to make their games more fun to play. It is largely based off of the Juice it or Lose it presentation by Martin Jonasson and Petri Purho (on Youtube at http://youtu.be/Fy0aCDmgnxg).
https://github.com/omiyagames/make-it-juicy

educational educational-game game game-development tutorial unity unity2d

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Make it Juicy: Easy Methods to Make Your Game More Engaging is a presentation that lists various techniques Omiya Games use to make their games more fun to play. It is largely based off of the Juice it or Lose it presentation by Martin Jonasson and Petri Purho (on Youtube at http://youtu.be/Fy0aCDmgnxg).

Awesome Lists containing this project

README

        

This is a template Unity project Omiya Games uses to start their game project.
In this Unity project, the following folders has the following roles:

Assets:
A folder required by Unity. Contains assets used for the game. See the README.txt in the folder for more details.

ProjectSettings:
A folder required by Unity. Contains settings for Unity.

Builds:
A folder where its contents are ignored by Mercurial. Typically where game builds are created in.

UnimportedAssets:
A folder that Mercurial versions, but Unity doesn't detect. Typically where unfinished art assets are placed in.

Library:
A folder required by Unity. It's contents are very cryptic and mysterious. I wouldn't recommend touching it.
Ignored by Mercurial.

Temp:
A folder used by Unity. Unity creates it when an editor opens. I wouldn't recommend touching it.
Ignored by Mercurial.