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https://github.com/omiyagames/omiya-games-builds
Multiplatform Build Settings is an Unity tool for building to multiple platforms at once, each with their own unique settings.
https://github.com/omiyagames/omiya-games-builds
build build-automation build-system build-tool builds game-development unity unity2d unity3d
Last synced: 2 months ago
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Multiplatform Build Settings is an Unity tool for building to multiple platforms at once, each with their own unique settings.
- Host: GitHub
- URL: https://github.com/omiyagames/omiya-games-builds
- Owner: OmiyaGames
- License: mit
- Created: 2020-05-23T04:50:24.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-09-03T20:59:56.000Z (4 months ago)
- Last Synced: 2024-11-10T17:46:03.766Z (2 months ago)
- Topics: build, build-automation, build-system, build-tool, builds, game-development, unity, unity2d, unity3d
- Language: C#
- Homepage: https://openupm.com/packages/com.omiyagames.builds/
- Size: 1.06 MB
- Stars: 9
- Watchers: 3
- Forks: 0
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
README
# [Omiya Games](https://www.omiyagames.com/) - Multiplatform Build Settings
[![openupm](https://img.shields.io/npm/v/com.omiyagames.builds?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.omiyagames.builds/) [![Builds documentation](https://github.com/OmiyaGames/omiya-games-builds/workflows/Host%20DocFX%20Documentation/badge.svg)](https://omiyagames.github.io/omiya-games-builds/) [![ko-fi](https://www.ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/I3I51KS8F)
**Multiplatform Build Settings** (or Build Settings for short) is a Unity package by [Omiya Games](https://www.omiyagames.com/) that allows one to setup build settings for multiple platforms, then with one-click, prompt Unity to build to all of them. This package supports building to:
- Windows, both 32- and 64-bit.
- Mac OSX, 64-bit-only.
- Linux, 64-bit-only.
- WebGL.
- Android.
- iOS (XCode project export).Other features this package supports:
- Grouping:
- Grouped settings will be built under a nested folder.
- In addition, one can choose to build to a single group of settings.
- Groups can be nested as well.
- Dynamic build naming.
- Support building with debugging turned on.
- Option to zip the build after being built.
- For WebGL, supports [WebLocationChecker](https://openupm.com/packages/com.omiyagames.web.security/) integration:
- WebGL settings can take multiple lists of valid domains; the build setting will then generate a [DomainList](https://openupm.com/packages/com.omiyagames.cryptography/) per list before zipping the build.
- For Android build, if the user forgets to enter a keystore password, the build settings will prompt the user for it before building.A quick-start guide on how to use Build Settings is available here: [Documentation](https://omiyagames.github.io/omiya-games-builds/)
## Install
Installing via [OpenUPM's command line tool](https://openupm.com/) is *strongly* recommended over Unity's Package Manager because the former supports dependency resolution...and this package has a *lot* of dependencies! If you haven't already [installed OpenUPM](https://openupm.com/docs/getting-started.html#installing-openupm-cli), you can do so through Node.js's `npm` (obviously have Node.js installed in your system first):
```
npm install -g openupm-cli
```
Then, to install this package, just run the following command at the root of your Unity project:
```
openupm add com.omiyagames.builds
```## [Known Issues](https://github.com/OmiyaGames/omiya-games-web-security/issues)
As this package is in early stages of development, there are some known issues.
- Dynamic build naming sometimes doesn't update properly. For a work-around, add, then remove a literal field.
- Build Settings does not wait until a zipping operation is completed or not. While for most use cases, this is fine since building is such a lengthy process compared to zipping, behavior on what happens when two zipping operations runs at the same time has not been tested.
- Build Settings does *not* check if libraries for building to a specific platform has been installed or not.
- Similarly, Build Settings does *not* check if IL2CPP build libraries are installed or not.
- Note, Build Settings intentionally does *not* build with IL2CPP if building from the wrong OS (e.g. building a Mac OSX build from Windows) even if the settings is on, because Unity does not support cross-platform building with IL2CPP. Rather, the issue is that Build Settings simply can't check if IL2CPP build support is installed on Unity at all.
- General workflow improvements needed.
- Build naming in particular.
If you find a new one, please file them under [Github project's Issues](https://github.com/OmiyaGames/omiya-games-web-security/issues).## Resources
- [Documentation](https://omiyagames.github.io/omiya-games-builds/)
- [Change Log](/CHANGELOG.md)## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
Copyright (c) 2019-2021 Omiya Games