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https://github.com/onesignal/onesignal-unity-sdk

OneSignal is a free push notification service for mobile apps. This plugin makes it easy to integrate your Unity app with OneSignal. https://onesignal.com
https://github.com/onesignal/onesignal-unity-sdk

apns c-sharp gcm notification-service notifications push-notifications pushnotificaitions sdk unity unity3d

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OneSignal is a free push notification service for mobile apps. This plugin makes it easy to integrate your Unity app with OneSignal. https://onesignal.com

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README

        



# OneSignal Unity SDK

#### ⚠️ Migration Advisory for current OneSignal customers

Our new [user-centric APIs and v5.x.x SDKs](https://onesignal.com/blog/unify-your-users-across-channels-and-devices/) offer an improved user and data management experience. However, they may not be at 1:1 feature parity with our previous versions yet.

If you are migrating an existing app, we suggest using iOS and Android’s Phased Rollout capabilities to ensure that there are no unexpected issues or edge cases. Here is the documentation for each:

[iOS Phased Rollout](https://developer.apple.com/help/app-store-connect/update-your-app/release-a-version-update-in-phases/)

[Google Play Staged Rollouts](https://support.google.com/googleplay/android-developer/answer/6346149?hl=en)

If you run into any challenges or have concerns, please contact our support team at [email protected]

---

A free email, sms, push notification and in app messaging solution for mobile applications built through Unity.

[OneSignal](https://onesignal.com) provides a fully array of omni-channel messaging solutions across:

- Push Notifications (mobile & web)
- In App Messages
- SMS
- Email

And via many additional platforms. [Check them all out](https://documentation.onesignal.com/docs/sdk-reference)!

#### Table of Contents
- [Requirements](#requirements)
- [Push Notification Credentials](#push-notification-credentials)
- [Installation](#installation)
- [Unity Asset Store](#installation)
- [Unity Package Manager](#installation)
- [Platform Configuration](#platform-configuration)
- [iOS](#ios)
- [Android](#android)
- [Usage](#usage)
- [Initialization](#initialization)
- [API](#api)
- [Change Log](#change-log)
- [Support](#support)

## Requirements
- A [OneSignal Account](https://app.onesignal.com/signup) if you do not already have one
- Your OneSignal App ID which you can find under **Settings > Keys & IDs**
- Unity 2021.3 or newer
- Android Builds: Target API Level 33 or higher
- iOS Builds: CocoaPods 1.11.3 or newer
- In order to test push notifications you will need
- An Android 5 or newer device or emulator with "Google Play Store (Services)" installed
- An iOS 11 or newer device (iPhone, iPad, or iPod Touch)

### Push Notification Credentials
You must generate the appropriate credentials for the platform(s) you are releasing on:

- iOS - [Generate an iOS Push Certificate](https://documentation.onesignal.com/docs/generate-an-ios-push-certificate)
- Android - [Generate a Google Firebase Server API Key](https://documentation.onesignal.com/docs/generate-a-google-server-api-key)
- Amazon Fire - [Generate an Amazon API Key](https://documentation.onesignal.com/docs/generate-an-amazon-api-key)

## Installation
There are two methods of installation available for the OneSignal Unity SDK:
> **Upgrading from 2.x.x to 3.x.x?**
> Please check out our [v2 to v3 migration guide](MIGRATION_GUIDE_v2_to_v3.md).

> **Upgrading from 3.x.x to 5.x.x?**
> Please check out our [v3 to v5 migration guide](MIGRATION_GUIDE_v3_to_v5.md).

Unity Asset Store (click to expand)

1. Add the OneSignal Unity SDK as an available asset to your account by clicking **Add to My Assets** from [our listing on the Unity Asset Store](https://assetstore.unity.com/packages/add-ons/services/billing/onesignal-sdk-193316).
2. Find the package waiting for you to download by clicking **Open in Unity** from that same page. This will open the Unity Editor and its Package Manager window.
3. On the SDK's listing in the Editor click the **Download** button. When it finishes click **Import**.

![onesignal unity sdk in my assets](Documentation/asset_listing.png)

4. A prompt to import all of the files of the OneSignal Unity SDK will appear. Click **Import** to continue and compile the scripts into your project.
5. Navigate to **Window > OneSignal SDK Setup** (or follow the popup if upgrading) in the Unity Editor which will bring up a window with some final steps which need
to be completed in order to finalize the installation. The most important of these steps is **Import OneSignal packages**.

> *Depending on your project configuration and if you are upgrading from a previous version, some of these steps may already be marked as "completed"*

![sdk setup steps window](Documentation/setup_window.png)

6. After importing the packages Unity will notify you that a new registry has been added and the **OneSignal SDK Setup** window will have refreshed with a few additional
steps. Following these will finalize your installation of the OneSignal Unity SDK.

Unity Package Manager (click to expand)

1. From within the Unity Editor navigate to **Edit > Project Settings** and then to the **Package Manager** settings tab.

![unity registry manager](Documentation/package_manager_tab.png)

2. Create a *New Scoped Registry* by entering
```
Name npmjs
URL https://registry.npmjs.org
Scope(s) com.onesignal
```
and click **Save**.
3. Open the **Window > Package Manager** and switch to **My Registries** via the **Packages:** dropdown menu. You will see all of the OneSignal Unity SDK packages available
on which you can then click **Install** for the platforms you would like to include. Dependencies will be added automatically.
4. Once the packages have finished importing you will find a new menu under **Window > OneSignal SDK Setup**. Open it and you will find some final steps which need to be completed
in order to finalize the installation.

> *Depending on your project configuration and if you are upgrading from a previous version, some of these steps may already be marked as "completed"*

![my registries menu selection](Documentation/registry_menu.png)

## Platform Configuration
### iOS
After building in Unity and exporting the XCode project follow these steps:
1. To open your project ensure that you use the `.xcworkspace` file and not the `.xcodeproj` to open the project.
2. Click on the **Unity-iPhone** project and its similarly named target and select the **Signing & Capabilities** tab.
3. From here check **Automatically manage signing**, on the prompt click **Enable Automatic**, and select your **Team**.

![automatically manage signing](Documentation/ios_auto_sign.png)

4. Scroll down to **App Groups** and click on the refresh button.
> NOTE: You may have to press this a few times as it will ask you for each signing type.

![refresh app groups](Documentation/ios_refresh_app_groups.png)

5. Repeat the same steps above but for the **OneSignalNotificationServiceExtension** target this time.

![extension signing and groups](Documentation/ios_extension_sign_and_groups.png)

6. **App Groups** should now be provisioned for you going forward for your iOS bundle id, even on clean builds.

7. Make sure all **Targets** have **Enable Bitcode** set to **No** in **Build Settings**.

### Android
1. From the Unity Editor, navigate to **Edit > Project Settings > Player** and click the **Android** settings tab.
2. Expand **Publishing Settings** and enable:
- Custom Main Gradle Template
- Custom Gradle Properties Template
3. Navigate to **Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.

Most of the Android setup was already handled during installation!

The only thing remaining is to setup your own notification icons. You can do this be replacing the example icons located at `Assets/Plugins/Android/OneSignalConfig.androidlib/src/main/res`
with your own. There is a complete guide for this [in the plugin's README](com.onesignal.unity.android/Editor/OneSignalConfig.androidlib/README.md). See our
[Customize Notification Icons](https://documentation.onesignal.com/docs/customize-notification-icons) page for additional details.

## Usage
You can find a complete implementation in our included [example MonoBehaviour](OneSignalExample/Assets/OneSignal/Example/OneSignalExampleBehaviour.cs). Additionally we have included a
[sample scene](OneSignalExample/Assets/OneSignal/Example/OneSignalExampleScene.unity) which you can run to test out the SDK.

### Initialization
#### Prefab
Located in the `com.onesignal.unity.core` package we've include a simple prefab which initializes OneSignal. You can easily find it using the Asset search bar
to find `OneSignalController.prefab` and making sure to select **All** or **In Packages** for your search option. Drag the prefab into your very first scene, fill
in the **App Id**, and you are immediately ready to go!

#### Code
To get started add the following code in an appropriate place such as the `Start` method of a `MonoBehaviour` early in your application's lifecycle.
```C#
// Replace 'YOUR_ONESIGNAL_APP_ID' with your OneSignal App ID from app.onesignal.com
OneSignal.Initialize("YOUR_ONESIGNAL_APP_ID");
```

You are now ready to start sending and receiving notifications and in-app messages. For additional information please see [our complete OneSignal Unity SDK docs](https://documentation.onesignal.com/docs/unity-sdk-setup).

## API
See OneSignal's [OneSignal SDK Reference](https://documentation.onesignal.com/docs/sdk-reference) page for a list of all available methods.

## Change Log
See this repository's [releases](https://github.com/OneSignal/OneSignal-Unity-SDK/releases) for a complete change log of every released version.

## Support
Please visit this repository's [Github issue tracker](https://github.com/OneSignal/OneSignal-Unity-SDK/issues) for feature requests and bug reports related specifically to the SDK.

For account issues and support please contact OneSignal support from the [OneSignal](https://onesignal.com) dashboard.

## License
[Modified MIT License](LICENSE)