https://github.com/onlylemi/androidtrian_inwinter
中北大学Android实验室寒假培训
https://github.com/onlylemi/androidtrian_inwinter
Last synced: 6 months ago
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中北大学Android实验室寒假培训
- Host: GitHub
- URL: https://github.com/onlylemi/androidtrian_inwinter
- Owner: onlylemi
- Created: 2016-01-22T03:38:19.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2016-01-25T09:19:28.000Z (almost 10 years ago)
- Last Synced: 2023-03-03T10:03:58.752Z (almost 3 years ago)
- Language: Java
- Homepage:
- Size: 153 KB
- Stars: 8
- Watchers: 4
- Forks: 16
- Open Issues: 3
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Metadata Files:
- Readme: README.md
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README
# 中北Android实验室寒假培训
## day01 —— `app`
* **上午** `view`、`surfaceview`基本环境搭建,画布`canvas`和画笔`paint`介绍
`MyView` 自定义view
`MySurfaceView` surfaceview游戏模型建立,
* **下午** `surfaceview`向量模拟、碰撞检测(圆与圆、矩形与矩形、圆与矩形)
`Vector` 自己定义的物体向量实现类, surfaceview中有应用(一个简单的引力应用)
## day02 —— `colorid`
* **上午** `CircleCrossView` 颜色识别颜色圈的绘制,CameraSurface摄像头的调用及颜色的提取, 两个`surfaceview`共存
## day03 —— `colorid`
* **上午**
`OnColorListener` 监听器的应用及实现,把摄像头识别的颜色设置到颜色光环中,然后进行重绘
`flappybird` 游戏模型设计,各个图层的建立Player, Background, Start, Score, Barrier
`Player`、`Start`、`Background`图层的绘制
## day04 —— `flappybird`
* **上午** `Barrier`和`Score`图层的绘制,游戏碰撞检测的实现,demo成型
* **下午** 游戏增强现实(`camera`)的实现