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https://github.com/openfl/dragonbones
Runtime support for DragonBones skeletal animation
https://github.com/openfl/dragonbones
haxe openfl
Last synced: 26 days ago
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Runtime support for DragonBones skeletal animation
- Host: GitHub
- URL: https://github.com/openfl/dragonbones
- Owner: openfl
- License: other
- Created: 2016-09-30T19:00:51.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2021-10-28T18:25:27.000Z (about 3 years ago)
- Last Synced: 2024-10-30T00:54:59.411Z (about 1 month ago)
- Topics: haxe, openfl
- Language: Haxe
- Homepage: http://www.dragonbones.com
- Size: 1.05 MB
- Stars: 41
- Watchers: 6
- Forks: 14
- Open Issues: 7
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-game-engine-dev - DragonBones - Runtime support for _DragonBones_ skeletal animation. (Libraries / Haxe)
README
[![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE.md) [![Haxelib Version](https://img.shields.io/github/tag/openfl/dragonbones.svg?style=flat&label=haxelib)](http://lib.haxe.org/p/dragonbones)
DragonBones
===========Haxe runtime support for DragonBones, a skeletal animation editor.
Installation
------------You can easily install DragonBones using haxelib:
haxelib install dragonbones
To add it to a Lime or OpenFL project, add this to your project file:
Development Builds
------------------Clone the DragonBones repository:
git clone https://github.com/openfl/dragonbones
Tell haxelib where your development copy of DragonBones is installed:
haxelib dev dragonbones dragonbones
To return to release builds:
haxelib dev dragonbones