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https://github.com/openrakis/cryogenic
An open-source reimplementation of Cryo's DUNE game (WIP)
https://github.com/openrakis/cryogenic
assembly-x86 dotnet dune msdos reverse-engineering spice86
Last synced: about 2 months ago
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An open-source reimplementation of Cryo's DUNE game (WIP)
- Host: GitHub
- URL: https://github.com/openrakis/cryogenic
- Owner: OpenRakis
- License: apache-2.0
- Created: 2022-02-15T19:43:37.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-06-03T08:41:12.000Z (7 months ago)
- Last Synced: 2024-06-03T10:43:54.641Z (7 months ago)
- Topics: assembly-x86, dotnet, dune, msdos, reverse-engineering, spice86
- Language: C#
- Homepage:
- Size: 4.89 MB
- Stars: 23
- Watchers: 7
- Forks: 1
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
![Linux](https://img.shields.io/badge/-Linux-grey?logo=linux)
![OSX](https://img.shields.io/badge/-OSX-black?logo=apple)
![Windows](https://img.shields.io/badge/-Windows-red?logo=windows)# Cryo dune reverse engineering
Fiddling with [Cryo dune](https://en.wikipedia.org/wiki/Dune_(video_game)) (CD Version) for fun:
- Trying to understand how the game works with [Spice86 reverse engineering toolkit](https://github.com/OpenRakis/Spice86) which allows to run real mode x86 ASM / C# hybrids.
- Rewriting the game in C# bit by bit.SHA256 signature of supported dncdprg.exe: 5f30aeb84d67cf2e053a83c09c2890f010f2e25ee877ebec58ea15c5b30cfff9
The CD release of DUNE (version 3.7, the most widely available one), must be downloaded separately, as it is *copyrighted material*.
This projects requires the [.NET 8](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) SDK.
# Download
See the [releases](https://github.com/OpenRakis/Cryogenic/releases) section.The CD release of DUNE (version 3.7, the most widely available one), must be downloaded separately, as it is *copyrighted material*.
# Status
Thanks to the hybrid ASM / .NET mode provided by [Spice86](https://github.com/OpenRakis/Spice86), the game is fully playable, including sound and music.The goal is to have more and more logic written in human readable C#.
# Build & Run
## Running it
To run it, ensure that you have DUNE.DAT and DNCDPRG.EXE together in the same folder.Next, just run the project with dune CD executable as parameter:
```
git clone https://github.com/OpenRakis/Crygenic
cd Cryogenic/src
dotnet run --Exe C:/path/to/dunecd/DNCDPRG.EXE --UseCodeOverride true
```## Running it with music and sound effetcs enabled:
Example with Adlib music and PCM voices:
```
cd Cryogenic/src/Cryogenic
dotnet publish
bin/Release/net8.0/publish/Cryogenic --Exe C:/path/to/dunecd/DNCDPRG.EXE --UseCodeOverride true -a "ADL220 SBP2227"
```## Building it
- Clone this repo, and build it:```
git clone https://github.com/OpenRakis/Crygenic
cd Cryogenic/src
dotnet build
```![](doc/cryodune_worm.png)
![](doc/cryodune_chani.PNG)
![](doc/cryodune_send_spice.png)
![](doc/cryodune_harkonen.PNG)