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https://github.com/openscad/openscad-playground

OpenSCAD Web Playground
https://github.com/openscad/openscad-playground

3d 3d-graphics cad react wasm

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OpenSCAD Web Playground

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README

        

# OpenSCAD Playground

[Open the Demo](https://ochafik.com/openscad2)


image

This is a limited port of [OpenSCAD](https://openscad.org) to WebAssembly, using at its core a headless WASM build of OpenSCAD ([done by @DSchroer](https://github.com/DSchroer/openscad-wasm)), wrapped in a UI made of pretty [PrimeReact](https://github.com/primefaces/primereact) components, a [React Monaco editor](https://github.com/react-monaco-editor/react-monaco-editor) (VS Codesque power!), and an interactive [model-viewer](https://modelviewer.dev/) renderer.

It defaults to the [Manifold backend](https://github.com/openscad/openscad/pull/4533) so it's **super** fast.

Enjoy!

Licenses: see [LICENSES](./LICENSE).

## Features

- Automatic preview on edit (F5), and full rendering on Ctrl+Enter (or F6). Using a trick to force $preview=true.
- [Customizer](https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Customizer) support
- Syntax highlighting
- Ships with many standard SCAD libraries (can browse through them in the UI)
- Autocomplete of imports
- Autocomplete of symbols / function calls (pseudo-parses file and its transitive imports)
- Responsive layout. On small screens editor and viewer are stacked onto each other, while on larger screens they can be side-by-side
- Installable as a PWA (then persists edits in localStorage instead of the hash fragment). On iOS just open the sharing panel and tap "Add to Home Screen". *Should not* require any internet connectivity once cached.

## Roadmap

- [x] Add tests!
- [x] Persist camera state
- [x] Support 2D somehow? (e.g. add option in OpenSCAD to output 2D geometry as non-closed polysets, or to auto-extrude by some height)
- [x] Proper Preview rendering: have OpenSCAD export the preview scene to a rich format (e.g. glTF, with some parts being translucent when prefixed w/ % modifier) and display it using https://modelviewer.dev/ maybe)
- ~~Rebuild w/ (and sync) ochafik@'s filtered kernel (https://github.com/openscad/openscad/pull/4160) to fix(ish) 2D operations~~
- [x] Bundle more examples (ask users to contribute)
- Animation rendering (And other formats than STL)
- [x] Compress URL fragment
- [x] Mobile (iOS) editing support: switch to https://www.npmjs.com/package/react-codemirror ?
- [ ] Replace Makefile w/ something that reads the libs metadata
- [ ] Merge modifiers rendering code to openscad
- Model /home fs in shared state. have two clear paths: /libraries for builtins, and /home for user data. State pointing to /libraries paths needs not store the data except if there's overrides (flagged as modifications in the file picker)
- Drag and drop of files (SCAD, STL, etc) and Zip archives. For assets, auto insert the corresponding import.
- Fuller PWA support w/ link Sharing, File opening / association to *.scad files...
- Look into accessibility
- Setup [OPENSCADPATH](https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Libraries#Setting_OPENSCADPATH) env var w/ Emscripten to ensure examples that include assets / import local files will run fine.
- Detect which bundled libraries are included / used in the sources and only download these rather than wait for all of the zips. Means the file explorer would need to be more lazy or have some prebuilt hierarchy.
- Preparse builtin libraries definitions at compile time, ship the JSON.

## Building

Prerequisites:
* wget
* GNU make
* npm
* Docker able to run amd64 containers. If running on a different platform (including Silicon Mac), you can add support for amd64 images through QEMU with:

```bash
docker run --privileged --rm tonistiigi/binfmt --install all
```

Local dev:

```bash
make public
npm install
npm start
# http://localhost:4000/
```

Local prod (test both the different inlining and serving under a prefix):

```bash
make public
npm install
npm run start:prod
# http://localhost:3000/dist/
```

Deployment (edit "homepage" in `package.json` to match your deployment root!):

```bash
make public
npm install
NODE_ENV=production npm run build

rm -fR ../ochafik.github.io/openscad2 && cp -R dist ../ochafik.github.io/openscad2
# Now commit and push changes, wait for site update and enjoy!
```

## Build your own WASM binary

[Makefile](./Makefile) fetches a prebuilt OpenSCAD web WASM binary, but you can build your own in a couple of minutes:

- **Optional**: use your own openscad fork / branch:

```bash
rm -fR libs/openscad
ln -s $PWD/../absolute/path/to/your/openscad libs/openscad

# If you had a native build directory, delete it.
rm -fR libs/openscad/build
```

- Build WASM binary (add `WASM_BUILD=Debug` argument if you'd like to debug any cryptic crashes):

```bash
make wasm
```

- Then continue the build:

```bash
make public
npm start
```

## Adding OpenSCAD libraries

You'll need to update 3 files (search for BOSL2 for an example):

- [Makefile](./Makefile): to pull the library's code (optionally alias some files for easier imports) and package it as a `.zip` archive

- [src/fs/zip-archives.ts](./src/fs/zip-archives.ts): to use the `.zip` archive in the UI (both for file explorer and automatic imports mounting)

- [LICENSE.md](./LICENSE.md): most libraries require proper disclosure of their usage and of their license. If a license is unique, paste it in full, otherwise, link to one of the standard ones already there.

Send us a PR, then once it's merged request an update to the hosted https://ochafik.com/openscad2 demo.