https://github.com/openscenegraph/VirtualPlanetBuilder
Tool for generateing paged databases from geospatial imagery and heightfields
https://github.com/openscenegraph/VirtualPlanetBuilder
Last synced: 17 days ago
JSON representation
Tool for generateing paged databases from geospatial imagery and heightfields
- Host: GitHub
- URL: https://github.com/openscenegraph/VirtualPlanetBuilder
- Owner: openscenegraph
- License: other
- Created: 2012-01-13T17:26:40.000Z (over 13 years ago)
- Default Branch: master
- Last Pushed: 2022-09-27T15:41:45.000Z (over 2 years ago)
- Last Synced: 2024-11-07T15:58:14.182Z (7 months ago)
- Language: C++
- Homepage: http://www.openscenegraph.org/index.php/documentation/tools/virtual-planet-builder
- Size: 1.21 MB
- Stars: 97
- Watchers: 20
- Forks: 64
- Open Issues: 4
-
Metadata Files:
- Readme: README.txt
- Changelog: ChangeLog
- License: LICENSE.txt
Awesome Lists containing this project
- AwesomeCppGameDev - VirtualPlanetBuilder
README
VirtualPlanetBuilder is terrain database creation tool that is able to read
a wide range of geospatial imagery and elevation data and build from small
area terrain database to massive whole planet paged databases. These databases
can then be uploaded onto the internet and provide online GoogleEarth style
roaming of whole planet databases, or kept on local disks for high speed
access such as required for professional flight simulators.VirtualPlanetBuilder just builds databases so for runtime viewing of database
you'll need an OpenSceneGraph based application. The VirtualPlanetBuilder
itself is based on the OpenSceneGraph real-time graphics toolkit, and creates
databases in native OpenSceneGraph binary format for maximum paging performance.
For non OpenSceneGraph based applications you'll need to convert the database
by writing your own post processing tool to convert from OpenSceneGraph native
format into you own native formats, or convert to COLLADA using the
OpenSceneGraph native support for reading and writing COLLADA.The VirtualPlanetBuilder project grew from the original paged database
generation tools that can as part of the !OpenSceneGraph-1.2, and is now a
separate project to enable both projects to focus on their own core disciplines.
We have plans to make it even more scalable making it possible to create
multi-terabyte paged databases, and to create them across networks of
computers, each of which take part of the job of creating the complete
database. We will also provide support for database optimization for the
lower bandwidth constraints of web based 3d database visualization.Robert Osfield.
22nd July 2015