Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/oreo639/limeplayer3ds
Gui music player for the Nintendo 3DS (wip)
https://github.com/oreo639/limeplayer3ds
3ds 3ds-homebrew 3dsx music music-player
Last synced: 3 months ago
JSON representation
Gui music player for the Nintendo 3DS (wip)
- Host: GitHub
- URL: https://github.com/oreo639/limeplayer3ds
- Owner: oreo639
- License: gpl-3.0
- Created: 2018-12-17T04:06:39.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2024-05-16T14:32:51.000Z (9 months ago)
- Last Synced: 2024-09-05T00:05:59.182Z (5 months ago)
- Topics: 3ds, 3ds-homebrew, 3dsx, music, music-player
- Language: C
- Homepage: https://github.com/oreo639/LimePlayer3DS/wiki/
- Size: 961 KB
- Stars: 42
- Watchers: 7
- Forks: 7
- Open Issues: 12
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# LimePlayer3DS
LimePlayer3DS is a graphical music player for the 3ds with metadata parsing and software midi support.It checks for music in the `sdmc:/music` folder. If it doesn't exist then it just goes to `sdmc:/`, just like ctrmus.
The default path for midi patchsets is `/3ds/limeplayer3ds/8mbgmpat/`.
This path be changed in the config file located at `/3ds/limeplayer3ds/config.json` which should be created (if it doesn't already exist) upon launching the application.
More info about LimePlayer3DS's config.json can be found here:
https://github.com/Oreo639/LimePlayer3DS/wiki/config.json[For more information on usage of the various features LimePlayer offers, check here.](https://github.com/Oreo639/LimePlayer3DS/wiki)
## Note
LimePlayer3DS is currently in alpha so not all features are going to be avalible.## Officaly Supported Formats
Mp3, Wav, Flac, Midi, Xmi, Mus, Hmi, Hmp, Ogg vorbis, and Opus.## Building
### Prerequsites:
[dkp-pacman](https://devkitpro.org/wiki/devkitPro_pacman)3ds-dev 3ds-mpg123 3ds-libvorbisidec 3ds-opusfile 3ds-flac 3ds-wildmidi 3ds-jansson 3ds-pkg-config
You may also need [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/bannertool/) for cia building (optional).
### Compiling:
Once you complete Prerequsites, run `make` or `make `. Replace `` with one of the targets listed below### Targets:
+ 3dsx (3dsx only build)
+ cia (generate cia, 3dsx must be built first)
+ clean (clean compiled files)If you want to build with compiler optimazitions, just add RELEASE=1 to the end (EX: `make 3dsx RELEASE=1`)
## Contributors
Check [CONTRIBUTORS.md](CONTRIBUTORS.md) for more information## Credits
+ Deltabeard: For his work on ctrmus which was the original foundation for this application as LimePlayer3DS initally started out as a fork of ctrmus.+ devkitPro: For providing amazing, easy to use, toolchains that without, this application would have never existed.
+ Astronautlevel & LiquidFernir (and the Anemone3DS team): For their work on Anemone3DS which helped quite a bit when it came to starting with citro2d graphics, and they were very helpful in general.
+ Flagbrew: The GUI code is heavilly based on PKSM's GUI code.
+ Others: If I forgot to mention someone important (for example: your code is used without credit), please let me know.
+ Most of the icons under gfx are from the site [icons8.com](https://icons8.com) and are licensed under the [CC-BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/3.0/)
## Special Thanks
+ The Easyrpg Team: For inspiring this application.+ smealum, fincs, WinterMute, and devkitPro contributors: For making/maintaining documentation and examples for libctru and citro2d/3d which is incredibly helpfull when working on this project.
+ Testers: For testing, providing feedback, and reporting bugs.
## Copyright
The application is licensed under the GPLv3-or-later. Additional terms 7c apply.You should have received a copy of the GNU General Public License along with this program. If not, see .