https://github.com/oreoz/ember-konami-code
An easy way to setup the best easter egg in your Ember applications!
https://github.com/oreoz/ember-konami-code
easter-egg ember ember-addon konamicode minimalist
Last synced: 3 months ago
JSON representation
An easy way to setup the best easter egg in your Ember applications!
- Host: GitHub
- URL: https://github.com/oreoz/ember-konami-code
- Owner: Oreoz
- License: mit
- Created: 2017-09-27T23:03:23.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2021-08-03T19:54:24.000Z (about 4 years ago)
- Last Synced: 2025-07-18T05:36:12.193Z (3 months ago)
- Topics: easter-egg, ember, ember-addon, konamicode, minimalist
- Language: JavaScript
- Homepage: https://oreoz.github.io/ember-konami-code/master/
- Size: 7.29 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 30
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Ember Konami Code ↑ ↑ ↓ ↓ ← → ← → B A ENTER
[](https://travis-ci.org/Oreoz/ember-konami-code)
[](https://codeclimate.com/github/Oreoz/ember-konami-code/maintainability)
[](https://badge.fury.io/js/ember-konami-code)
[](https://emberobserver.com/addons/ember-konami-code)## Description
This is addon is meant to be a simple way for you to create your own easter eggs
within you Ember application with ease!__Currently not looking to add features to this addon, I'm simply keeping it safe and healthy with the help of Dependabot.__
## Installation
Simply run this command we've all come to love and you'll be all set!
```sh
ember install ember-konami-code
```## Docs
Visit [https://oreoz.github.io/ember-konami-code/master/](https://oreoz.github.io/ember-konami-code/master/).
## Contributions
Any contribution is more than welcomed. If you plan on introducing a new feature,
please open an issue and share your idea prior to implementing it, it could save
you precious time!## Troubleshooting
If something is not working as expected, simply open an issue and we'll discuss
how we'll go about fixing it!