https://github.com/oscrim/bevy_map_camera
A map-style camera controller for the Bevy Engine
https://github.com/oscrim/bevy_map_camera
Last synced: 2 months ago
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A map-style camera controller for the Bevy Engine
- Host: GitHub
- URL: https://github.com/oscrim/bevy_map_camera
- Owner: oscrim
- License: mit
- Created: 2024-09-17T13:19:13.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2025-03-05T11:05:36.000Z (4 months ago)
- Last Synced: 2025-04-07T15:45:02.030Z (3 months ago)
- Language: Rust
- Homepage:
- Size: 97.7 KB
- Stars: 16
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# `bevy_map_camera`
[](https://docs.rs/bevy_map_camera)
[](https://crates.io/crates/bevy_map_camera)A 3D camera controller inspired by Google Maps, [f4maps](https://demo.f4map.com/) and [Charge Finder](https://chargefinder.com/nearby).

Based upon LookTransform, LookAngles and Orbital Camera Controller from [`smooth-bevy-cameras`](https://github.com/bonsairobo/smooth-bevy-cameras).
## Features
- Orbital camera
- Zoom towards pointer
- Grab pan
- Configurable height
- Camera target follows XZ-plane
- Support for Perspective and Orthographic projection
- Smoothed movement
- Customizable keyboard/mouse controls
- Touch support
- One finger pan
- Two finger rotate
- Pinch to zoom
- Supports Easing though [`bevy_easings`](https://github.com/vleue/bevy_easings), part of `default` features.
- Implemented for `LookTransform`
- Supports Tweening through [`bevy_tweening`](https://github.com/djeedai/bevy_tweening), requires `bevy_tweening` feature.
- Lenses
- `LookTransformLens`
- `GrabHeightLens`## Quick Start
```rs
use bevy::prelude::*;use bevy_map_cam::{MapCamera, LookTransform, MapCameraPlugin};
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins);
app.add_plugins(MapCameraPlugin::default());app.add_systems(Startup, setup);
app.run();
}fn setup(
mut commands: Commands,
mut meshes: ResMut>,
mut materials: ResMut>,
) {
// plane
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(10., 10.))),
MeshMaterial3d(materials.add(Color::from(DARK_GREEN))),
));// Camera
commands.spawn(MapCamera);
}
```Check out the [projection example](https://github.com/oscrim/bevy_map_camera/blob/main/examples/projection.rs) to see how to change between Perspective and Orthographic.
## Compatible Bevy versions
The `main` branch is compatible with the latest Bevy release.
| bevy_map_camera | bevy |
| :-- | :-- |
| 0.2 | 0.15 |
| 0.1 | 0.14 |