https://github.com/otdavies/dualpointtiling
https://github.com/otdavies/dualpointtiling
Last synced: 4 months ago
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- Host: GitHub
- URL: https://github.com/otdavies/dualpointtiling
- Owner: otdavies
- License: mit
- Created: 2025-02-03T01:28:40.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2025-02-03T02:23:04.000Z (4 months ago)
- Last Synced: 2025-02-03T02:26:31.918Z (4 months ago)
- Language: HTML
- Size: 0 Bytes
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Dual-Point Texture Tiling Demo
Interactive demonstration of a texture tiling technique that uses dual-point rotation blending to create seamless textures with reduced repetition artifacts. This only uses 2 texture samples, thus is ideal for real time usage.
[Try Demo](https://otdavies.github.io/DualPointTiling/)

## How it works
The algorithm uses two reference points (corners and centers) to create random rotations of the texture, then blends between them based on distance. This creates a more natural-looking tiling pattern that reduces the obvious repetition typically seen in tiled textures.
## Controls
- Rotation: Controls the maximum rotation amount
- Blend Falloff: Adjusts how sharply the algorithm transitions between rotated sections
- Blend Offset: Modifies the center point influence
- Scale: Adjusts the tiling scale