https://github.com/otdavies/fasttilerandomization
A novel anti-tiling method for real time shaders
https://github.com/otdavies/fasttilerandomization
Last synced: about 2 months ago
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A novel anti-tiling method for real time shaders
- Host: GitHub
- URL: https://github.com/otdavies/fasttilerandomization
- Owner: otdavies
- License: mit
- Created: 2025-02-03T01:28:40.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2025-02-20T01:31:12.000Z (4 months ago)
- Last Synced: 2025-04-16T16:48:13.980Z (about 2 months ago)
- Language: JavaScript
- Homepage:
- Size: 7.3 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Fast Tile Randomization (FTR)
Interactive demonstration of a texture tiling technique that uses an overlapping diamond pattern + rotation + blending to reduced repetition artifacts. This only uses 2 texture samples, thus is ideal for real time usage.
## ---> [Try Demo](https://otdavies.github.io/FastTileRandomization/) <---

## How it works
The algorithm uses two reference points (corners and centers) to create overlapping diamonds of randomly rotated texture patches, then blends between them based on distance. This creates a more natural-looking tiling pattern that reduces the obvious repetition typically seen in tiled textures.
## Controls
- Rotation: Controls the maximum rotation amount
- Blend Falloff: Adjusts how sharply the algorithm transitions between rotated sections
- Blend Offset: Modifies the center point influence
- Scale: Adjusts the tiling scale