https://github.com/ousttrue/ffmpeg_texture
a Unity dynamic texture experiment by FFMPEG on Windows
https://github.com/ousttrue/ffmpeg_texture
Last synced: about 1 year ago
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a Unity dynamic texture experiment by FFMPEG on Windows
- Host: GitHub
- URL: https://github.com/ousttrue/ffmpeg_texture
- Owner: ousttrue
- License: mit
- Created: 2016-02-16T18:32:53.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2017-10-25T16:09:44.000Z (over 8 years ago)
- Last Synced: 2025-03-24T05:01:42.564Z (about 1 year ago)
- Language: C#
- Size: 50.8 KB
- Stars: 15
- Watchers: 7
- Forks: 6
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# FFMPEG_Texture
A Unity dynamic texture experiment using FFMPEG on Windows.
Launch ffmpeg.exe subprocess and get yuv frame from STDOUT.
* pure C#, not native dll
* [MIT License](LICENSE)
# Usage
* Set ``FFMPEG_DIR`` envrionment variable to ``ffmpeg.exe`` directory.
* open Assets/FFFMpegUtils/main.unity scene
* Set Source to movie path
# ToDo
* fix Play speed
# ffmpeg yuv4mpegpipe arguments video format
* http://wiki.multimedia.cx/index.php?title=YUV4MPEG2