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https://github.com/ousttrue/humanoid

humanoid pose for blender
https://github.com/ousttrue/humanoid

Last synced: 8 months ago
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humanoid pose for blender

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# VRM Humanoid for blender

- Add custom property `bpy.types.Armature.humanoid` to Armature
- Assign `HumanBone` to bone of Armature
- Copy `UNIVRM_pose` to clipboard based on `HumanBone` assignment

## Create a new Armature Humanoid

`Add - Armature - Create Humanoid`

## Humanoid Panel

`VIEW_3D` - `UI(right side)` - `Humanoid(tab)`

### Assignment of HumanBone

- `Guess Humanoid Bones`: Attempts to assign HumanBone if blank
- HumanBone can be assigned to Rig derived from `Rigify`
- HumanBone can be assigned to vrm0 imported by `VRM-Addon-for-Blender`
- HumanBone can be assigned to vrm1 imported by `VRM-Addon-for-Blender`
- `clear`: clear HumanBone assignment

### Add Rig to Humanoid

- InvertedPelvis(hips are hidden and replaced by downward facing pelvis and COG is added to its parent)
- LegIk
- ArmIk
- HandController
- finger bend(rot, scale)
- finger spread(rot)

![humanoid_rig](./humanoid_rig.jpg)

Custom shape part using `boneWidget`

### Copy pose (text) to Clipboard

> As a prerequisite, rest pose must be TPose.

- `Copy Pose To Humanoid`: Copy the pose in `UNIVRM_pose` format to the clipboard.

## VRMC_vrm_animation.extras.UNIVRM_pose

```json5
extensions: {
VRMC_vrm_animation: {
humanoid : {
humanBones: {}
},
extras: {
UNIVRM_pose: {
humanoid: {
translation: [
0,
1,
0
],
rotations: {
hips: [
0,
0.707,
0,
0.707
],
spine: [
0,
0.707,
0,
0.707
],
// ...
}
},
expressions: {
preset: {
happy: 1.0,
},
},
lookAt: {
position: [
4,
5,
6
],
// yawPitchDegrees: [20, 30],
}
}
}
}
}
```