https://github.com/owlkaline/maat-graphics
Vulkan Game Engine, order from chaos.
https://github.com/owlkaline/maat-graphics
gltf2 graphics-engine linux macos rust-lang vulkan-api vulkan-compute-shaders vulkan-game-engine windows
Last synced: about 1 year ago
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Vulkan Game Engine, order from chaos.
- Host: GitHub
- URL: https://github.com/owlkaline/maat-graphics
- Owner: Owlkaline
- License: mit
- Created: 2018-01-06T16:11:47.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-02-26T18:46:37.000Z (about 2 years ago)
- Last Synced: 2024-08-09T13:34:24.604Z (almost 2 years ago)
- Topics: gltf2, graphics-engine, linux, macos, rust-lang, vulkan-api, vulkan-compute-shaders, vulkan-game-engine, windows
- Language: Rust
- Homepage:
- Size: 6.87 MB
- Stars: 5
- Watchers: 6
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README

# Maat-Graphics
Graphics engine for rendering with vulkan, cross platform for windows, mac and Linux.
Engine to create order from chaos.
Should compile without issue on Linux and Windows.
I don't have access to a Mac so I'm unable to confirm if it functions correctly on MacOs.
### Setup
Use your native package manager to install the required dev-tools and vulkan drivers for Rust.
Ubuntu:
```
sudo apt-get install build-essential git libvulkan-dev vulkan-utils
```
## Donate
Lilith645 (Original and Current maintainer)
[](https://www.patreon.com/AoAkuma)
## Contributing
Contributions are welcome! Feel free to submit pull requests.
## License
Licensed under
* MIT license ([LICENSE-MIT](LICENSE) or http://opensource.org/licenses/MIT)