https://github.com/owmacohe/omchtools
Small Unity utility namespace with scripts that do the things I always seem to need while making projects
https://github.com/owmacohe/omchtools
tools unity utility
Last synced: about 1 month ago
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Small Unity utility namespace with scripts that do the things I always seem to need while making projects
- Host: GitHub
- URL: https://github.com/owmacohe/omchtools
- Owner: Owmacohe
- License: mit
- Created: 2022-08-12T20:25:56.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-09-07T21:42:54.000Z (almost 4 years ago)
- Last Synced: 2025-10-27T09:51:30.730Z (8 months ago)
- Topics: tools, unity, utility
- Language: C#
- Homepage:
- Size: 251 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# OMCHTools
***A collection of utility methods/techniques that I use for mundane Unity tasks, organized in one place!***
## File
**For reading array data from various types of TextAssets.**
> #### TXTToArray
>
> - Converts a given TextAsset / a TextAsset in the Resources folder into a array of lines
> - Works for string, int, float or Vector3
> - `null` if the file is empty
> #### CSVToMatrix
>
> - Converts a **given** TextAsset / a TextAsset in the Resources folder into a 2D matrix of cells
> - Works for string, int, float or Vector3
> - `null` if the file is empty
## Component
**For manipulating/removing/extracting Components from GameObjects.**
> #### RemoveAllComponents
>
> Removes all Components of the given type from the given GameObject and all its children.
> #### AddAllComponents
>
> Adds a Component of the given type to the given GameObject and all its children.
> #### GetAllComponents
>
> Gets all Components of the given type from the given GameObject and all its children.
> #### SetAllRendererMaterials
>
> Sets the Material of each type of Renderer / the given type of Renderer on the given GameObject and all its children.
> #### SetAllRendererColors
>
> Sets the Color of the Material of each type of Renderer / the given type of Renderer on the given GameObject and all its children.
> #### SetLocalMeshVertices
>
> Sets the local mesh vertices of a given GameObject's MeshFilter.
> #### SetGlobalMeshVertices
>
> Sets the global mesh vertices of a given GameObject's MeshFilter.
> #### GetLocalMeshVertices
>
> - Gets the local mesh vertices of a given gameObject's MeshFilter
> - `null` if it doesn’t have a mesh
> #### GetGlobalMeshVertices
>
> - Gets the global mesh vertices of a given gameObject's MeshFilter
> - `null` if it doesn’t have a mesh
## Bounds
**For getting Bounds properties of GameObjects.**
> #### GetGlobalCenter
>
> - Gets the local center of the given GameObject's MeshFilter's bounds
> - `Vector3.zero` if it doesn’t have a mesh
> #### GetLocalCenter
>
> - Gets the global center of the given GameObject's MeshFilter's bounds
> - `obj.transform.position` if it doesn’t have a mesh
> #### GetGlobalScale
>
> - Gets the local scale of the given GameObject's MeshFilter's bounds
> - `Vector3.zero` if it doesn’t have a mesh
> #### GetLocalScale
>
> - Gets the global scale of the given GameObject's MeshFilter's bounds
> - `obj.transform.localScale` if it doesn’t have a mesh
## Array
**For manipulating arrays.**
> #### Vector3ToGlobal
>
> - Converts a local Vector3 array to a global one, based on the given GameObject
> - `null` if array is null
> #### Vector3ToLocal
>
> - Converts a global Vector3 array to a local one, based on the given GameObject
> - `null` if array is null
> #### FloatRound
>
> - Rounds each element in a float array to a certain number of decimal places
> - `null` if array is null