https://github.com/p3ngu1nzz/unity-input-system
A universal character control system made with Unity's new input system, cinemachine, rigidbody physics, ragdoll, finite state machine and even wall running gyros 0 my!
https://github.com/p3ngu1nzz/unity-input-system
asset eventbased game gamedev package physics rigid-body-dynamics simulation unity
Last synced: 7 months ago
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A universal character control system made with Unity's new input system, cinemachine, rigidbody physics, ragdoll, finite state machine and even wall running gyros 0 my!
- Host: GitHub
- URL: https://github.com/p3ngu1nzz/unity-input-system
- Owner: p3nGu1nZz
- License: mit
- Created: 2020-10-19T20:03:44.000Z (almost 5 years ago)
- Default Branch: release
- Last Pushed: 2021-03-07T09:47:40.000Z (over 4 years ago)
- Last Synced: 2025-02-25T18:03:23.740Z (7 months ago)
- Topics: asset, eventbased, game, gamedev, package, physics, rigid-body-dynamics, simulation, unity
- Language: C#
- Homepage:
- Size: 28.3 MB
- Stars: 6
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# unity-input-system
a scriptable generic event based input system which can be used for various platforms and inputs.### Unity Input System API
The documenation to the Unity Input System 2020 is located here
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Actions.html#responding-to-actions### Style Guide & Conventions
https://github.com/justinwasilenko/Unity-Style-Guide#structure-material-library