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https://github.com/paaaaak/roguelike
🧟 Roguelike game built with Phaser.js and JavaScript
https://github.com/paaaaak/roguelike
phaser roguelike
Last synced: 1 day ago
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🧟 Roguelike game built with Phaser.js and JavaScript
- Host: GitHub
- URL: https://github.com/paaaaak/roguelike
- Owner: Paaaaak
- License: mit
- Created: 2024-05-27T13:47:25.000Z (7 months ago)
- Default Branch: main
- Last Pushed: 2024-06-02T03:02:09.000Z (7 months ago)
- Last Synced: 2024-12-22T00:44:52.806Z (1 day ago)
- Topics: phaser, roguelike
- Language: JavaScript
- Homepage:
- Size: 512 KB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Phaser 3 Webpack Project Template
A Phaser 3 project template with ES6 support via [Babel 7](https://babeljs.io/) and [Webpack 4](https://webpack.js.org/) that includes hot-reloading for development and production-ready builds.
This has been updated for Phaser 3.50.0 version and above.
Loading images via JavaScript module `import` is also supported, although not recommended.
## Requirements
[Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`.
## Available Commands
| Command | Description |
|---------|-------------|
| `npm install` | Install project dependencies |
| `npm start` | Build project and open web server running project |
| `npm run build` | Builds code bundle with production settings (minification, uglification, etc..) |## Writing Code
After cloning the repo, run `npm install` from your project directory. Then, you can start the local development server by running `npm start`.
After starting the development server with `npm start`, you can edit any files in the `src` folder and webpack will automatically recompile and reload your server (available at `http://localhost:8080` by default).
## Customizing the Template
### Babel
You can write modern ES6+ JavaScript and Babel will transpile it to a version of JavaScript that you want your project to support. The targeted browsers are set in the `.babelrc` file and the default currently targets all browsers with total usage over "0.25%" but excludes IE11 and Opera Mini.
```
"browsers": [
">0.25%",
"not ie 11",
"not op_mini all"
]
```### Webpack
If you want to customize your build, such as adding a new webpack loader or plugin (i.e. for loading CSS or fonts), you can modify the `webpack/base.js` file for cross-project changes, or you can modify and/or create new configuration files and target them in specific npm tasks inside of `package.json'.
## Deploying Code
After you run the `npm run build` command, your code will be built into a single bundle located at `dist/bundle.min.js` along with any other assets you project depended.
If you put the contents of the `dist` folder in a publicly-accessible location (say something like `http://mycoolserver.com`), you should be able to open `http://mycoolserver.com/index.html` and play your game.
# roguelike