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https://github.com/paaaaak/roguelike

🧟 Roguelike game built with Phaser.js and JavaScript
https://github.com/paaaaak/roguelike

phaser roguelike

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🧟 Roguelike game built with Phaser.js and JavaScript

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README

        

# Phaser 3 Webpack Project Template

A Phaser 3 project template with ES6 support via [Babel 7](https://babeljs.io/) and [Webpack 4](https://webpack.js.org/) that includes hot-reloading for development and production-ready builds.

This has been updated for Phaser 3.50.0 version and above.

Loading images via JavaScript module `import` is also supported, although not recommended.

## Requirements

[Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`.

## Available Commands

| Command | Description |
|---------|-------------|
| `npm install` | Install project dependencies |
| `npm start` | Build project and open web server running project |
| `npm run build` | Builds code bundle with production settings (minification, uglification, etc..) |

## Writing Code

After cloning the repo, run `npm install` from your project directory. Then, you can start the local development server by running `npm start`.

After starting the development server with `npm start`, you can edit any files in the `src` folder and webpack will automatically recompile and reload your server (available at `http://localhost:8080` by default).

## Customizing the Template

### Babel

You can write modern ES6+ JavaScript and Babel will transpile it to a version of JavaScript that you want your project to support. The targeted browsers are set in the `.babelrc` file and the default currently targets all browsers with total usage over "0.25%" but excludes IE11 and Opera Mini.

```
"browsers": [
">0.25%",
"not ie 11",
"not op_mini all"
]
```

### Webpack

If you want to customize your build, such as adding a new webpack loader or plugin (i.e. for loading CSS or fonts), you can modify the `webpack/base.js` file for cross-project changes, or you can modify and/or create new configuration files and target them in specific npm tasks inside of `package.json'.

## Deploying Code

After you run the `npm run build` command, your code will be built into a single bundle located at `dist/bundle.min.js` along with any other assets you project depended.

If you put the contents of the `dist` folder in a publicly-accessible location (say something like `http://mycoolserver.com`), you should be able to open `http://mycoolserver.com/index.html` and play your game.
# roguelike