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https://github.com/panates/lightning-pool
High performance resource pool written with TypeScript
https://github.com/panates/lightning-pool
fast javascript node-js pool resource-pool typescript
Last synced: 5 days ago
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High performance resource pool written with TypeScript
- Host: GitHub
- URL: https://github.com/panates/lightning-pool
- Owner: panates
- License: mit
- Created: 2017-10-28T12:18:50.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2024-10-15T19:06:25.000Z (2 months ago)
- Last Synced: 2024-12-16T23:09:23.052Z (12 days ago)
- Topics: fast, javascript, node-js, pool, resource-pool, typescript
- Language: TypeScript
- Homepage:
- Size: 942 KB
- Stars: 27
- Watchers: 4
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
- Support: support/package.cjs.json
Awesome Lists containing this project
README
# lightning-pool
[![NPM Version][npm-image]][npm-url]
[![NPM Downloads][downloads-image]][downloads-url]
[![CircleCI][circleci-image]][circleci-url]
[![Test Coverage][coveralls-image]][coveralls-url]## About
High performance resource pool written with TypeScript.
- The fastest Resource Pool implementation for JavaScript ever! Check out [benchmark](BANCHMARK.md) results
- Advanced configuration options, suits for enterprise level applications
- Configuration can be changed while pool running
- Promise based factory supported
- Supports validation and resource reset
- Fully tested. (%100 coverage)## Installation
- `npm install lightning-pool --save`
## Example
```ts
import {Pool} from 'lightning-pool';
import dbDriver from 'some-db-driver';/**
* Step 1 - Create a factory object
*/
const factory = {
create: async function(opts) {
const client = await DbDriver.createClient();
return client;
},
destroy: async function(client) {
await client.close();
},
reset: async function(client){
await client.rollback();
},
validate: async function(client) {
await client.query('select 1');
}
};/**
* Step 2 - Create a the pool object
*/
const pool = new Pool(factory, {
max: 10, // maximum size of the pool
min: 2, // minimum size of the pool
minIdle: 2 // minimum idle resources
});/**
* Step 3 - Use pool in your code to acquire/release resources
*/
// acquire connection - Promise is resolved
const client = await pool.acquire();
// once a resource becomes available
// Use resource
await client.query("select * from foo");
// return object back to pool
await pool.release(client);/**
* Step 4 - Shutdown pool (optional)
* Call close(force) when you need to shutdown the pool
*/// Wait for active resource for 5 sec than force shutdown
await pool.close(5000);
```## Documentation
### Creating a `Pool` instance
lightning-pool module exports createPool() method and Pool class. Both can be used to instantiate a Pool.
```ts
import {createPool} from 'lightning-pool';
const pool = createPool(factory, options);
``````ts
import {Pool} from 'lightning-pool';
const pool = new Pool(factory, options);
```#### factory
Can be any object/instance with the following properties:
- `create` : The function that the `Pool` will call when it needs a new resource. It should return a `Promise`.
- `destroy` : The function that the `Pool` will call when it wants to destroy a `resource`. It should accept first argument as `resource`, where `resource` is whatever factory.create made. It should return a `Promise<>`.
- `reset` (optional) : The function that the `Pool` will call before any `resource` back to the `Pool`. It should accept first argument as `resource`, where `resource` is whatever factory.create made. It should return a `Promise<>`. `Pool` will destroy and remove the resource from the `Pool` on any error.
- `validate` (optional) : The function that the `Pool` will call when any resource needs to be validated. It should accept first argument as `resource`, where `resource` is whatever factory.create made. It should return a `Promise<>`. `Pool` will destroy and remove the resource from the `Pool` on any error.#### options
- `acquireMaxRetries`: Maximum number that `Pool` will try to create a resource before returning the error. (Default 0)
- `acquireRetryWait`: Time in millis that `Pool` will wait after each tries. (Default 2000)
- `acquireTimeoutMillis`: Time in millis an acquire call will wait for a resource before timing out. (Default 0 - no limit)
- `fifo`: If true resources will be allocated first-in-first-out order. resources will be allocated last-in-first-out order. (Default true)
- `idleTimeoutMillis`: The minimum amount of time in millis that an `resource` may sit idle in the `Pool`. (Default 30000)
- `houseKeepInterval`: Time period in millis that `Pool` will make a cleanup. (Default 1000)
- `min`: Minimum number of resources that `Pool` will keep. (Default 0)
- `minIdle`: Minimum number of resources that `Pool` will keep in idle state. (Default 0)
- `max`: Maximum number of resources that `Pool` will create. (Default 10)
- `maxQueue`: Maximum number of request that `Pool` will accept. (Default 1000)
- `resetOnReturn`: If true `Pool` will call `reset()` function of factory before moving it idle state. (Default true)
- `validation`: If true `Pool` will call `validation()` function of factory when it needs it. If false, `validation()` never been called. (Default true)### Methods
#### Pool.prototype.acquire()
Acquires a `resource` from the `Pool` or create a new one.
##### Usage
`pool.acquire(): Promise`
`pool.acquire(factoryCreateOptions: any): Promise`
`pool.acquire(callback:Callback): Promise`
`pool.acquire(factoryCreateOptions?: any, callback:Callback): Promise`
- *Returns*: A Promise
```js
var promise = pool.acquire();
promise.then(resource => {
// Do what ever you want with resource
}).catch(err =>{
// Handle Error
});
```#### Pool.prototype.isAcquired()
Returns if a resource has been acquired from the `Pool` and not yet released or destroyed.
##### Usage
`pool.isAcquired(resource)`
- `resource`: A previously acquired resource
- *Returns*: True if the resource is acquired, else False```js
if (pool.isAcquired(resource)) {
// Do any thing
}
```#### Pool.prototype.includes()
Returns if the `Pool` contains a resource
##### Usage
`pool.includes(resource)`
- `resource`: A resource object
- *Returns*: True if the resource is in the `Pool`, else False```js
if (pool.includes(resource)) {
// Do any thing
}
```#### Pool.prototype.release()
Releases an allocated `resource` and let it back to pool.
##### Usage
`pool.release(resource)`
- `resource`: A previously acquired resource
- *Returns*: undefined```js
pool.release(resource);
```#### Pool.prototype.destroy()
Releases, destroys and removes any `resource` from `Pool`.
##### Usage
`pool.destroy(resource)`
- `resource`: A previously acquired resource
- *Returns*: undefined```js
pool.destroy(resource);
```#### Pool.prototype.start()
Starts the `Pool` and begins creating of resources, starts house keeping and any other internal logic.
*Note: This method is not need to be called. `Pool` instance will automatically be started when acquire() method is called*
##### Usage
`pool.start()`
- *Returns*: undefined
```js
pool.start();
```#### Pool.prototype.close()
Shuts down the `Pool` and destroys all resources.
##### Usage
`close(callback: Callback): void;`
`close(terminateWait: number, callback?: Callback): Promise;`
`close(force: boolean, callback?: Callback): void;`- `force`: If true, `Pool` will immediately destroy resources instead of waiting to be released
- `terminateWait`: If specified, `Pool` will wait for active resources to release
- `callback`: If specified, callback will be called after close. If not specified a promise returns.```js
var promise = pool.close();
promise.then(() => {
console.log('Pool has been shut down')
}).catch(err => {
console.error(err);
});
```### Properties
- `acquired` (Number): Returns number of acquired resources.
- `available` (Number): Returns number of idle resources.
- `creating` (Number): Returns number of resources currently been created.
- `pending` (Number): Returns number of acquire request waits in the `Pool` queue.
- `size` (Number): Returns number of total resources.
- `state` (PoolState): Returns current state of the `Pool`.
- `options` (PoolOptions): Returns object instance that holds configuration properties
- `acquireMaxRetries` (Get/Set): Maximum number that `Pool` will try to create a resource before returning the error. (Default 0)
- `acquireRetryWait` (Get/Set): Time in millis that `Pool` will wait after each tries. (Default 2000)
- `acquireTimeoutMillis` (Get/Set): Time in millis an acquire call will wait for a resource before timing out. (Default 0 - no limit)
- `fifo` (Get/Set): If true resources will be allocated first-in-first-out order. resources will be allocated last-in-first-out order. (Default true)
- `idleTimeoutMillis` (Get/Set): The minimum amount of time in millis that an `resource` may sit idle in the `Pool`. (Default 30000)
- `houseKeepInterval` (Get/Set): Time period in millis that `Pool` will make a cleanup. (Default 1000)
- `min` (Get/Set): Minimum number of resources that `Pool` will keep. (Default 0)
- `minIdle` (Get/Set): Minimum number of resources that `Pool` will keep in idle state. (Default 0)
- `max` (Get/Set): Maximum number of resources that `Pool` will create. (Default 10)
- `maxQueue` (Get/Set): Maximum number of request that `Pool` will acceps. (Default 1000)
- `resetOnReturn` (Get/Set): If true `Pool` will call `reset()` function of factory before moving it idle state. (Default true)
- `validation` (Get/Set): If true `Pool` will call `validation()` function of factory when it needs it. If false, `validation()` never been called. (Default true)### Events
Pool derives from EventEmitter and produce the following events:
- `acquire`: Emitted when a resource acquired.
```js
pool.on('acquire', function(resource){
//....
})
```
- `create`: Emitted when a new resource is added to the `Pool`.
```js
pool.on('create', function(resource){
//....
})
```- `create-error`: Emitted when a factory.create informs any error.
```js
pool.on('create-error', function(error){
//Log stuff maybe
})
```- `destroy`: Emitted when a resource is destroyed and removed from the `Pool`.
- `destroy-error`: Emitted when a factory.destroy informs any error.
```js
pool.on('destroy-error', function(error, resource){
//Log stuff maybe
})
```- `return`: Emitted when an acquired resource returns to the `Pool`.
```js
pool.on('start', function(resource){
//...
})
```- `start`: Emitted when the `Pool` started.
```js
pool.on('start', function(){
//...
})
```- `closing`: Emitted when before closing the `Pool`.
```js
pool.on('closing', function(){
//...
})
```- `close`: Emitted when after closing the `Pool`.
```js
pool.on('close', function(){
//...
})
```- `validate-error`: Emitted when a factory.validate informs any error.
```js
pool.on('validate-error', function(error, resource){
//Log stuff maybe
})
```## PoolState enum
Pool.PoolState (Number):
- IDLE: 0, // Pool has not been started
- STARTED: 1, // Pool has been started
- CLOSING: 2, // Pool shutdown in progress
- CLOSED: 3 // Pool has been shut down
## Node Compatibility
- node `>= 16.0`;
### License
[MIT](LICENSE)[npm-image]: https://img.shields.io/npm/v/lightning-pool.svg
[npm-url]: https://npmjs.org/package/lightning-pool
[circleci-image]: https://circleci.com/gh/panates/lightning-pool/tree/master.svg?style=shield
[circleci-url]: https://circleci.com/gh/panates/lightning-pool/tree/master
[coveralls-image]: https://img.shields.io/coveralls/panates/lightning-pool/master.svg
[coveralls-url]: https://coveralls.io/r/panates/lightning-pool
[downloads-image]: https://img.shields.io/npm/dm/lightning-pool.svg
[downloads-url]: https://npmjs.org/package/lightning-pool
[gitter-image]: https://badges.gitter.im/panates/lightning-pool.svg
[gitter-url]: https://gitter.im/panates/lightning-pool?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge
[dependencies-image]: https://david-dm.org/panates/lightning-pool/status.svg
[dependencies-url]:https://david-dm.org/panates/lightning-pool
[devdependencies-image]: https://david-dm.org/panates/lightning-pool/dev-status.svg
[devdependencies-url]:https://david-dm.org/panates/lightning-pool?type=dev
[quality-image]: http://npm.packagequality.com/shield/lightning-pool.png
[quality-url]: http://packagequality.com/#?package=lightning-pool