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https://github.com/paoda/zba
Game Boy Advance Emulator. Yes, I'm awful with project names.
https://github.com/paoda/zba
emulation emulator game-boy-advance gameboy-advance opengl rtc sdl2 toml zig
Last synced: 29 days ago
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Game Boy Advance Emulator. Yes, I'm awful with project names.
- Host: GitHub
- URL: https://github.com/paoda/zba
- Owner: paoda
- Created: 2022-03-01T01:49:45.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-09-09T09:12:15.000Z (3 months ago)
- Last Synced: 2024-09-10T09:01:28.964Z (3 months ago)
- Topics: emulation, emulator, game-boy-advance, gameboy-advance, opengl, rtc, sdl2, toml, zig
- Language: Zig
- Homepage: https://git.musuka.dev/paoda/zba
- Size: 896 KB
- Stars: 44
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-zig - paoda/zba
README
# ZBA (working title)
A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
### TODO
- [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Refactoring for easy-ish perf boosts## Usage
ZBA supports both a CLI and a GUI. If running from the terminal, try using `zba --help` to see what you can do. If you want to use the GUI, feel free to just run `zba` without any arguments.
ZBA does not feature any BIOS HLE, so providing one will be necessary if a ROM makes use of it. Need one? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with.
## Compiling
Most recently built on Zig [v0.11.0](https://github.com/ziglang/zig/tree/0.11.0)
### Dependencies
Dependency | Source
--- | ---
known-folders |
nfd-zig |
SDL.zig |
tomlz |
zba-gdbstub |
zba-util |
zgui |
zig-clap |
zig-datetime |
`bitfield.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` |Use `git submodule update --init` from the project root to pull the git relevant git submodules
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable will be under `zig-out/bin` and the shared libraries (if enabled) under `zig-out/lib`. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of `LD_PRELOAD`.
## Controls
Key | Button | | Key | Button
--- | --- | --- | --- | ---
A | L | | S | R
X | A | | Z | B
Return | Start | | RShift | Select
Arrow Keys | D-Pad## Tests
GBA Tests | [jsmolka](https://github.com/jsmolka/) | gba_tests | [destoer](https://github.com/destoer/)
--- | --- | --- | ---
`arm.gba`, `thumb.gba` | PASS | `cond_invalid.gba` | PASS
`memory.gba`, `bios.gba` | PASS | `dma_priority.gba` | PASS
`flash64.gba`, `flash128.gba` | PASS | `hello_world.gba` | PASS
`sram.gba` | PASS | `if_ack.gba` | PASS
`none.gba` | PASS | `line_timing.gba` | FAIL
`hello.gba`, `shades.gba`, `stripes.gba` | PASS | `lyc_midline.gba` | FAIL
`nes.gba` | PASS | `window_midframe.gba` | FAILGBARoms | [DenSinH](https://github.com/DenSinH/) | GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | --- | --- | ---
`eeprom-test`, `flash-test` | PASS | `retAddr.gba` | PASS
`midikey2freq` | PASS | `helloWorld.gba` | PASS
`swi-tests-random` | FAIL | `helloAudio.gba` | PASSFuzzARM | [DenSinH](https://github.com/DenSinH/) | arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | --- | --- | ---
`main.gba` | PASS | `armwrestler-gba-fixed.gba` | PASS## Resources
- [GBATEK](https://problemkaputt.de/gbatek.htm)
- [TONC](https://coranac.com/tonc/text/toc.htm)
- [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)