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https://github.com/parappayo/Wyvern-Tail
Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor
https://github.com/parappayo/Wyvern-Tail
Last synced: about 2 months ago
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Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor
- Host: GitHub
- URL: https://github.com/parappayo/Wyvern-Tail
- Owner: parappayo
- License: mit
- Created: 2015-03-15T19:58:18.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-12-07T05:12:16.000Z (about 9 years ago)
- Last Synced: 2024-08-04T05:04:12.326Z (5 months ago)
- Language: ActionScript
- Size: 521 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README
- License: LICENSE
Awesome Lists containing this project
- awesome-actionscript-sorted - Wyvern-Tail - Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor (Video Games / Game Engine)
README
Wyvern-Tail ActionScript Game Development Library
See LICENSE for terms of use.
Wyvern-Tail provides a simple Entity-Component framework and integration for
Ogmo Editor data to be used with the Starling library. The following tools
chain is recommend for getting the most use out of Wyvern-Tail:- FlashDevelop
- Starling Game Engine
- Ogmo Editor
- TexturePackerThere are two major components to this package,
- The library found under the lib/wyverntail directory.
- The framework found under the framework directory.The library contains the core functionality of the Wyvern-Tail project.
Under library/core there are the classes the define the Entity-Component
architecture, as well as core types.The library/ogmo directory contains classes specific to Wyvern-Tail's Ogmo
integration systems and are not depended on by the other library classes.
Ogmo Editor is not strictly necessary to use these classes since the data file
formats are straight-forward.The framework demonstrates the use of the library and is meant to be forked
(copied and modified) to suit your project. Under framework/src there is
core application code, under framework/src/ui there is a sample UI flow
system, and under framework/src/common there are useful utility classes.This project's home is on GitHub,
https://github.com/parappayo/Wyvern-Tail
Further documentation may be found there.